/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.support.transition; import android.content.Context; import android.os.Build; import android.support.annotation.LayoutRes; import android.support.annotation.NonNull; import android.support.annotation.Nullable; import android.util.SparseArray; import android.view.View; import android.view.ViewGroup; /** * A scene represents the collection of values that various properties in the * View hierarchy will have when the scene is applied. A Scene can be * configured to automatically run a Transition when it is applied, which will * animate the various property changes that take place during the * scene change. */ public class Scene { private static SceneStaticsImpl sImpl; static { if (Build.VERSION.SDK_INT >= 21) { sImpl = new SceneStaticsApi21(); } else if (Build.VERSION.SDK_INT >= 19) { sImpl = new SceneStaticsKitKat(); } else { sImpl = new SceneStaticsIcs(); } } /* package */ SceneImpl mImpl; /** * Constructs a Scene with no information about how values will change * when this scene is applied. This constructor might be used when * a Scene is created with the intention of being dynamically configured, * through setting {@link #setEnterAction(Runnable)} and possibly * {@link #setExitAction(Runnable)}. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. */ public Scene(@NonNull ViewGroup sceneRoot) { mImpl = createSceneImpl(); mImpl.init(sceneRoot); } /** * Constructs a Scene which, when entered, will remove any * children from the sceneRoot container and add the layout * object as a new child of that container. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layout The view hierarchy of this scene, added as a child * of sceneRoot when this scene is entered. */ public Scene(@NonNull ViewGroup sceneRoot, @NonNull View layout) { mImpl = createSceneImpl(); mImpl.init(sceneRoot, layout); } private Scene(SceneImpl scene) { mImpl = scene; } /** * Returns a Scene described by the resource file associated with the given * layoutId parameter. If such a Scene has already been created for * the given sceneRoot, that same Scene will be returned. * This caching of layoutId-based scenes enables sharing of common scenes * between those created in code and those referenced by {@link TransitionManager} * XML resource files. * * @param sceneRoot The root of the hierarchy in which scene changes * and transitions will take place. * @param layoutId The id of a standard layout resource file. * @param context The context used in the process of inflating * the layout resource. * @return The scene for the given root and layout id */ @NonNull public static Scene getSceneForLayout(@NonNull ViewGroup sceneRoot, @LayoutRes int layoutId, @NonNull Context context) { @SuppressWarnings("unchecked") SparseArray scenes = (SparseArray) sceneRoot.getTag(R.id.transition_scene_layoutid_cache); if (scenes == null) { scenes = new SparseArray<>(); sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes); } Scene scene = scenes.get(layoutId); if (scene != null) { return scene; } else { scene = new Scene(sImpl.getSceneForLayout(sceneRoot, layoutId, context)); scenes.put(layoutId, scene); return scene; } } private SceneImpl createSceneImpl() { if (Build.VERSION.SDK_INT >= 21) { return new SceneApi21(); } else if (Build.VERSION.SDK_INT >= 19) { return new SceneKitKat(); } else { return new SceneIcs(); } } /** * Gets the root of the scene, which is the root of the view hierarchy * affected by changes due to this scene, and which will be animated * when this scene is entered. * * @return The root of the view hierarchy affected by this scene. */ @NonNull public ViewGroup getSceneRoot() { return mImpl.getSceneRoot(); } /** * Exits this scene, if it is the current scene * on the scene's {@link #getSceneRoot() scene root}. The current scene is * set when {@link #enter() entering} a scene. * Exiting a scene runs the {@link #setExitAction(Runnable) exit action} * if there is one. */ public void exit() { mImpl.exit(); } /** * Enters this scene, which entails changing all values that * are specified by this scene. These may be values associated * with a layout view group or layout resource file which will * now be added to the scene root, or it may be values changed by * an {@link #setEnterAction(Runnable)} enter action}, or a * combination of the these. No transition will be run when the * scene is entered. To get transition behavior in scene changes, * use one of the methods in {@link android.support.transition.TransitionManager} instead. */ public void enter() { mImpl.enter(); } /** * Scenes that are not defined with layout resources or * hierarchies, or which need to perform additional steps * after those hierarchies are changed to, should set an enter * action, and possibly an exit action as well. An enter action * will cause Scene to call back into application code to do * anything else the application needs after transitions have * captured pre-change values and after any other scene changes * have been applied, such as the layout (if any) being added to * the view hierarchy. After this method is called, Transitions will * be played. * * @param action The runnable whose {@link Runnable#run() run()} method will * be called when this scene is entered * @see #setExitAction(Runnable) * @see android.support.transition.Scene(android.view.ViewGroup, android.view.ViewGroup) */ public void setEnterAction(@Nullable Runnable action) { mImpl.setEnterAction(action); } /** * Scenes that are not defined with layout resources or * hierarchies, or which need to perform additional steps * after those hierarchies are changed to, should set an enter * action, and possibly an exit action as well. An exit action * will cause Scene to call back into application code to do * anything the application needs to do after applicable transitions have * captured pre-change values, but before any other scene changes * have been applied, such as the new layout (if any) being added to * the view hierarchy. After this method is called, the next scene * will be entered, including a call to {@link #setEnterAction(Runnable)} * if an enter action is set. * * @see #setEnterAction(Runnable) * @see android.support.transition.Scene(android.view.ViewGroup, android.view.ViewGroup) */ public void setExitAction(@Nullable Runnable action) { mImpl.setExitAction(action); } }