Searched defs:SkShader (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/core/ |
H A D | SkShader.cpp | 18 #include "SkShader.h" 40 SkShader::SkShader(const SkMatrix* localMatrix) { function in class:SkShader 51 SkShader::~SkShader() { 55 void SkShader::flatten(SkWriteBuffer& buffer) const { 64 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const { 76 bool SkShader::asLuminanceColor(SkColor* colorPtr) const { 88 SkShader::Context* SkShader [all...] |
H A D | SkBlitter.cpp | 29 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) { argument 33 SkShader::Context* SkBlitter::getShaderContext() const { 585 class Sk3DShader : public SkShader { 587 Sk3DShader(SkShader* proxy) : fProxy(proxy) { 604 SkShader::Context* proxyContext = nullptr; 615 class Sk3DShaderContext : public SkShader::Context { 619 SkShader::Context* proxyContext) 705 SkShader::Context* fProxyContext; 708 typedef SkShader::Context INHERITED; 734 SkShader* fProx [all...] |
/external/skia/bench/ |
H A D | GradientBench.cpp | 15 #include "SkShader.h" 50 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, 51 SkShader::TileMode tm, float scale, bool force4f) { 57 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, 58 SkShader::TileMode tm, float scale, bool force4f) { 68 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, 69 SkShader::TileMode tm, float scale, bool force4f) { 78 static SkShader* MakeConical(const SkPoint pts[2], const GradData& data, 79 SkShader::TileMode tm, float scale, bool force4f) { 91 static SkShader* MakeConicalZeroRa 192 GradientBench(GradType gradType, GradData data = gGradData[0], SkShader::TileMode tm = SkShader::kClamp_TileMode, GeomType geomType = kRect_GeomType, float scale = 1.0f, bool force4f = false) argument [all...] |
/external/skia/include/core/ |
H A D | SkShader.h | 26 /** \class SkShader 36 class SK_API SkShader : public SkFlattenable { class in inherits:SkFlattenable 38 SkShader(const SkMatrix* localMatrix = NULL); 39 virtual ~SkShader(); 123 Context(const SkShader& shader, const ContextRec&); 164 const SkShader& fShader; 276 const SkShader* fShaderA; 277 const SkShader* fShaderB; 288 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix, 327 SkShader* newWithLocalMatri [all...] |
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