Searched defs:Sound (Results 1 - 10 of 10) sorted by relevance
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/ |
H A D | Mp3.java | 105 static public class Sound extends OpenALSound {
class in class:Mp3 108 public Sound (OpenALAudio audio, FileHandle file) {
method in class:Mp3.Sound
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H A D | Ogg.java | 60 static public class Sound extends OpenALSound {
class in class:Ogg 61 public Sound (OpenALAudio audio, FileHandle file) {
method in class:Ogg.Sound
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H A D | Wav.java | 56 static public class Sound extends OpenALSound {
class in class:Wav 57 public Sound (OpenALAudio audio, FileHandle file) {
method in class:Wav.Sound
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/ |
H A D | Mp3.java | 105 static public class Sound extends OpenALSound {
class in class:Mp3 108 public Sound (OpenALAudio audio, FileHandle file) {
method in class:Mp3.Sound
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H A D | Ogg.java | 60 static public class Sound extends OpenALSound {
class in class:Ogg 61 public Sound (OpenALAudio audio, FileHandle file) {
method in class:Ogg.Sound
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H A D | Wav.java | 56 static public class Sound extends OpenALSound {
class in class:Wav 57 public Sound (OpenALAudio audio, FileHandle file) {
method in class:Wav.Sound
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/external/libgdx/gdx/src/com/badlogic/gdx/audio/ |
H A D | Sound.java | 24 * A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
25 * small audio files. Call the {@link #dispose()} method when you're done using the Sound.
29 * Sound instances are created via a call to {@link Audio#newSound(FileHandle)}.
42 public interface Sound extends Disposable {
interface in inherits:Disposable
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); 45 mSearchDummy = new Sound(); 62 public Sound load(int resource) { 64 Sound result = null; 69 result = new Sound(); 82 synchronized public final int play(Sound sound, boolean loop, int priority) { 94 synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float rate) { 175 public class Sound extend class in class:SoundSystem [all...] |
/external/pdfium/core/include/fpdfdoc/ |
H A D | fpdf_doc.h | 200 Sound, enumerator in enum:CPDF_Action::ActionType 249 CPDF_Stream* GetSoundStream() const { return m_pDict->GetStream("Sound"); }
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/external/libgdx/backends/gdx-backend-moe/libs/ |
H A D | intel-moe-ios.jar | META-INF/ META-INF/MANIFEST.MF LICENSE com/ com/intel/ com/intel/moe/ com/intel/moe/ ... |
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