Searched defs:Texture2DShader (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 55 class Texture2DShader : public sglr::ShaderProgram class in namespace:deqp::gles31::Functional::FboTestUtil 58 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f)); 59 ~Texture2DShader (void) {}
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H A D | es31fFboTestUtil.cpp | 150 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias) function in class:deqp::gles31::Functional::FboTestUtil::Texture2DShader 167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) 172 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) 178 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) 184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.hpp | 85 class Texture2DShader : public sglr::ShaderProgram class in namespace:deqp::gles3::Functional::FboTestUtil 88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f)); 89 ~Texture2DShader (void) {}
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H A D | es3fFboTestUtil.cpp | 307 Texture2DShader::Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const Vec4& outScale, const Vec4& outBias) function in class:deqp::gles3::Functional::FboTestUtil::Texture2DShader 324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) 329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias) 335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias) 341 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const 360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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