Searched defs:attackVolumes (Results 1 - 3 of 3) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 30 FixedSizeArray<CollisionVolume> attackVolumes; field in class:AnimationFrame 45 attackVolumes = attackVolumeList;
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H A D | DynamicCollisionComponent.java | 63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes, argument 65 if (mVulnerabilityVolumes != vulnerableVolumes || mAttackVolumes != attackVolumes) { 66 mAttackVolumes = attackVolumes;
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H A D | GameObjectCollisionSystem.java | 78 * @param attackVolumes A list of volumes that can hit other game objects. May be null. 85 FixedSizeArray<CollisionVolume> attackVolumes, 89 && (attackVolumes != null || vulnerabilityVolumes != null)) { 92 record.attackVolumes = attackVolumes; 132 final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) || 133 (record.vulnerabilityVolumes != null && other.attackVolumes != null); 139 record.attackVolumes, 159 other.attackVolumes, 191 * @param attackVolumes Offensiv 82 registerForCollisions(GameObject object, HitReactionComponent reactionComponent, CollisionVolume boundingVolume, FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes) argument 198 testAttackAgainstVulnerability( FixedSizeArray<CollisionVolume> attackVolumes, FixedSizeArray<CollisionVolume> vulnerabilityVolumes, Vector2 attackPosition, Vector2 vulnerabilityPosition, CollisionVolume.FlipInfo attackFlip, CollisionVolume.FlipInfo vulnerabilityFlip) argument 282 public FixedSizeArray<CollisionVolume> attackVolumes; field in class:GameObjectCollisionSystem.CollisionVolumeRecord [all...] |
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