Searched defs:elementCount (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.h78 GLsizei elementCount = 0; member in class:android::uirenderer::OffscreenBuffer
/frameworks/base/libs/hwui/
H A DGlop.h114 int elementCount; member in struct:android::uirenderer::Glop::Mesh
H A DGlopBuilder.cpp73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { argument
83 mOutGlop->mesh.elementCount = elementCount;
97 mOutGlop->mesh.elementCount = 4;
116 mOutGlop->mesh.elementCount = 4;
136 mOutGlop->mesh.elementCount = 4;
150 mOutGlop->mesh.elementCount = 6 * quadCount;
154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { argument
164 mOutGlop->mesh.elementCount = elementCount;
168 setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) argument
182 setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount) argument
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H A DLayerRenderer.cpp150 GLsizei elementCount = count * 6; local
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
160 mLayer->meshElementCount = elementCount;
H A DBakedOpDispatcher.cpp446 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6; local
448 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
510 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
814 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
H A DOpenGLRenderer.cpp1522 const uint32_t elementCount = meshWidth * meshHeight * 6; local
1524 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
1593 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
1663 TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
1679 .setMeshTexturedIndexedQuads(vertices, elementCount)
1662 drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) argument
/frameworks/rs/cpp/
H A DElement.cpp180 size_t elementCount,
186 mElementsCount = elementCount;
178 Element(void *id, android::RSC::sp<RS> rs, android::RSC::sp<const Element> * elements, size_t elementCount, const char ** elementNames, size_t * elementNameLengths, uint32_t * arraySizes) argument
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp1186 int elementCount = _env->GetArrayLength(_typeData); local
1188 assert(elementCount == 6);
1196 for(jint i = 0; i < elementCount; i ++) {

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