Searched defs:hasIndices (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/gpu/batches/ |
H A D | GrDrawVerticesBatch.cpp | 259 SkTArray<uint16_t>* indices, bool hasIndices) { 268 if (hasIndices) { 286 bool hasIndices = random->nextBool(); local 298 &indices, hasIndices); local 306 &indices, hasIndices); local 320 indices.begin(), hasIndices ? vertexCount : 0, 254 randomize_params(size_t count, size_t maxVertex, SkScalar min, SkScalar max, SkRandom* random, SkTArray<SkPoint>* positions, SkTArray<SkPoint>* texCoords, bool hasTexCoords, SkTArray<GrColor>* colors, bool hasColors, SkTArray<uint16_t>* indices, bool hasIndices) argument
|
/external/llvm/include/llvm/IR/ |
H A D | Operator.h | 414 bool hasIndices() const { function in class:llvm::GEPOperator
|
H A D | Instructions.h | 1019 bool hasIndices() const { function in class:llvm::GetElementPtrInst 2256 bool hasIndices() const { function in class:llvm::ExtractValueInst 2383 bool hasIndices() const { function in class:llvm::InsertValueInst
|
/external/llvm/lib/IR/ |
H A D | Constants.cpp | 1143 bool ConstantExpr::hasIndices() const { function in class:ConstantExpr
|
Completed in 179 milliseconds