Searched defs:inputPrefix (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderExecUtil.cpp94 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument
101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty());
111 src << in << " " << glu::declare(input->varType, inputPrefix + input->name) << ";\n";
137 src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << ";\n";
171 static std::string generateGeometryShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument
174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty());
190 src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << "[];\n";
215 src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << "[0];\n";
270 static std::string generatePassthroughVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument
282 src << "in " << glu::declare(input->varType, inputPrefix
377 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
419 generatePassthroughFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp101 static std::string generatePassthroughVertexShader (const std::vector<Symbol>& inputs, const char* inputPrefix, const char* outputPrefix) argument
113 src << "layout(location = "<< location << ") in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"
122 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n";
129 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument
131 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty());
144 src << "layout(location = " << locationNumber << ") in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n";
171 src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << ";\n";
288 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
306 src << "layout(location = " << locationNumber << ") flat in " << glu::declare(intType, inputPrefix + output->name) << ";\n";
309 src << "layout(location = " << locationNumber << ") flat in " << glu::declare(output->varType, inputPrefix
323 generateGeometryShader(const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument
404 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument
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