Searched defs:lighting (Results 1 - 5 of 5) sorted by relevance

/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
H A DBaseBulletTest.java185 protected void beginRender (boolean lighting) { argument
H A DFrustumCullingTest.java246 protected void beginRender (boolean lighting) { argument
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
H A DBenchmark3DTest.java67 protected boolean lighting; field in class:Benchmark3DTest
81 lighting = true;
108 lightingCheckBox.setChecked(lighting);
112 lighting = lightingCheckBox.isChecked();
217 if (lighting) {
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
H A DDefaultShader.java489 protected final boolean lighting; field in class:DefaultShader
528 this.lighting = renderable.environment != null;
530 || (lighting && attributes.has(CubemapAttribute.EnvironmentMap));
531 this.shadowMap = lighting && renderable.environment.shadowMap != null;
536 this.directionalLights = new DirectionalLight[lighting && config.numDirectionalLights > 0 ? config.numDirectionalLights : 0];
539 this.pointLights = new PointLight[lighting && config.numPointLights > 0 ? config.numPointLights : 0];
542 this.spotLights = new SpotLight[lighting && config.numSpotLights > 0 ? config.numSpotLights : 0];
586 u_ambientCubemap = lighting ? register(Inputs.ambientCube, new Setters.ACubemap(config.numDirectionalLights,
717 && (vertexMask == renderable.meshPart.mesh.getVertexAttributes().getMask()) && (renderable.environment != null) == lighting;
760 if (lighting) bindLight
[all...]
/external/skia/src/effects/
H A DSkLightingImageFilter.cpp550 // lighting shaders are complicated. We just throw up our hands.
1830 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local
1831 b->add32(lighting.boundaryMode() << 2 | lighting.light()->type());
1832 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain()));
1837 const GrLightingEffect& lighting = proc.cast<GrLightingEffect>(); local
1839 fLight = lighting.light()->createGLLight();
1842 GrTexture* texture = lighting.texture(0);
1845 pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
1847 lighting
[all...]

Completed in 308 milliseconds