Searched defs:no_spill (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_fs_reg_allocate.cpp303 bool no_spill[this->virtual_grf_count]; local
307 no_spill[i] = false;
329 no_spill[inst->src[i].reg] = true;
338 no_spill[inst->dst.reg] = true;
354 no_spill[inst->src[0].reg] = true;
359 no_spill[inst->dst.reg] = true;
368 if (!no_spill[i])
H A Dbrw_vec4_reg_allocate.cpp248 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) argument
254 no_spill[i] = virtual_grf_sizes[i] != 1;
268 no_spill[inst->src[i].reg] = true;
275 no_spill[inst->dst.reg] = true;
292 no_spill[inst->src[i].reg] = true;
295 no_spill[inst->dst.reg] = true;
308 bool no_spill[this->virtual_grf_count]; local
310 evaluate_spill_costs(spill_costs, no_spill);
313 if (!no_spill[i])
H A Dbrw_vec4_emit.cpp823 bool no_spill[virtual_grf_count]; local
824 evaluate_spill_costs(spill_costs, no_spill);
826 if (no_spill[i])

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