/external/skia/src/gpu/glsl/ |
H A D | GrGLSLFragmentProcessor.cpp | 28 SkString* outputColor, EmitArgs& args) { 30 SkASSERT(outputColor); 32 outputColor->append(fragBuilder->getMangleString()); 33 fragBuilder->codeAppendf("vec4 %s;", outputColor->c_str()); 34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args); 38 const char* outputColor, EmitArgs& args) { 100 outputColor, 27 emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args) argument 37 internalEmitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args) argument
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H A D | GrGLSLFragmentProcessor.h | 42 @param outputColor A predefined vec4 in the FS in which the stage should place its output 59 const char* outputColor, 67 , fOutputColor(outputColor) 101 void emitChild(int childIndex, const char* inputColor, SkString* outputColor, 55 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const GrGLSLTransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
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H A D | GrGLSLPrimitiveProcessor.h | 43 const char* outputColor, 54 , fOutputColor(outputColor) 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const TextureSamplerArray& samplers, const TransformsIn& transformsIn, TransformsOut* transformsOut) argument
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H A D | GrGLSLProgramBuilder.h | 73 virtual void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {} argument 74 virtual void finalizeFragmentSecondaryColor(GrGLSLShaderVar& outputColor) {} argument 130 GrGLSLExpr4* outputColor,
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H A D | GrGLSLBlend.cpp | 239 const char* dstColor, const char* outputColor, 243 SkASSERT(outputColor); 246 outputColor, srcColor, srcColor, dstColor); 251 hard_light(fsBuilder, outputColor, dstColor, srcColor); 256 outputColor, 263 outputColor, 268 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r'); 269 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g'); 270 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b'); 273 color_burn_component(fsBuilder, outputColor, srcColo 238 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkXfermode::Mode mode) argument [all...] |
H A D | GrGLSLProgramBuilder.cpp | 68 GrGLSLExpr4* outputColor, 72 this->nameExpression(outputColor, "outputColor"); 93 outputColor->c_str(), 67 emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, GrGLSLExpr4* outputColor, GrGLSLExpr4* outputCoverage) argument
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/external/skia/tests/ |
H A D | GpuColorFilterTest.cpp | 47 GrColor outputColor; // "[color]" member in struct:GetConstantComponentTestCase 111 test.outputColor);
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/external/skia/tools/debugger/ |
H A D | SkOverdrawMode.cpp | 69 const char* outputColor) { 103 fragBuilder->codeAppendf("%s = %s(float(nextIdx));", outputColor, colorTableFuncName.c_str()); 67 add_overdraw_code(GrGLSLFragmentBuilder* fragBuilder, const char* dstColor, const char* outputColor) argument
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/external/skia/src/effects/ |
H A D | SkArithmeticMode_gpu.cpp | 25 const char* outputColor, 37 outputColor, kUni, kUni, kUni, kUni); 38 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); 41 outputColor, outputColor, outputColor); 22 add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder, const char* srcColor, const char* dstColor, const char* outputColor, const char* kUni, bool enforcePMColor) argument
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H A D | SkPixelXorXfermode.cpp | 58 const char* outputColor, 118 fragBuilder->codeAppendf("%s = vec4(red/255.0, green/255.0, blue/255.0, 1.0);", outputColor); 55 add_pixelxor_code(GrGLSLFragmentBuilder* fragBuilder, const char* srcColor, const char* dstColor, const char* outputColor, const char* opColor) argument
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/external/skia/src/gpu/vk/ |
H A D | GrVkProgramBuilder.cpp | 49 void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) { argument 50 outputColor.setLayoutQualifier("location = 0");
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/external/skia/src/effects/gradients/ |
H A D | SkGradientShader.cpp | 1029 const char* outputColor, 1047 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1071 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, 1077 fragBuilder->codeAppendf("\t%s = ", outputColor); 1024 emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrGradientEffect& ge, const char* gradientTValue, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) argument
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 1227 tcu::Vec4 outputColor; local 1235 outputColor = sample.getAccess().getPixel(0, 0); 1237 if (outputColor.x() >= 1.0f - colorTolerance && 1238 outputColor.y() >= 1.0f - colorTolerance && 1239 outputColor.z() >= 1.0f - colorTolerance)
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