Searched defs:outputColor (Results 1 - 13 of 13) sorted by relevance

/external/skia/src/gpu/glsl/
H A DGrGLSLFragmentProcessor.cpp28 SkString* outputColor, EmitArgs& args) {
30 SkASSERT(outputColor);
32 outputColor->append(fragBuilder->getMangleString());
33 fragBuilder->codeAppendf("vec4 %s;", outputColor->c_str());
34 this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
38 const char* outputColor, EmitArgs& args) {
100 outputColor,
27 emitChild(int childIndex, const char* inputColor, SkString* outputColor, EmitArgs& args) argument
37 internalEmitChild(int childIndex, const char* inputColor, const char* outputColor, EmitArgs& args) argument
H A DGrGLSLFragmentProcessor.h42 @param outputColor A predefined vec4 in the FS in which the stage should place its output
59 const char* outputColor,
67 , fOutputColor(outputColor)
101 void emitChild(int childIndex, const char* inputColor, SkString* outputColor,
55 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const GrGLSLTransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
H A DGrGLSLPrimitiveProcessor.h43 const char* outputColor,
54 , fOutputColor(outputColor)
37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, GrGLSLPPFragmentBuilder* fragBuilder, GrGLSLVaryingHandler* varyingHandler, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* caps, const GrPrimitiveProcessor& gp, const char* outputColor, const char* outputCoverage, const TextureSamplerArray& samplers, const TransformsIn& transformsIn, TransformsOut* transformsOut) argument
H A DGrGLSLProgramBuilder.h73 virtual void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {} argument
74 virtual void finalizeFragmentSecondaryColor(GrGLSLShaderVar& outputColor) {} argument
130 GrGLSLExpr4* outputColor,
H A DGrGLSLBlend.cpp239 const char* dstColor, const char* outputColor,
243 SkASSERT(outputColor);
246 outputColor, srcColor, srcColor, dstColor);
251 hard_light(fsBuilder, outputColor, dstColor, srcColor);
256 outputColor,
263 outputColor,
268 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'r');
269 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'g');
270 color_dodge_component(fsBuilder, outputColor, srcColor, dstColor, 'b');
273 color_burn_component(fsBuilder, outputColor, srcColo
238 emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const char* srcColor, const char* dstColor, const char* outputColor, SkXfermode::Mode mode) argument
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H A DGrGLSLProgramBuilder.cpp68 GrGLSLExpr4* outputColor,
72 this->nameExpression(outputColor, "outputColor");
93 outputColor->c_str(),
67 emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, GrGLSLExpr4* outputColor, GrGLSLExpr4* outputCoverage) argument
/external/skia/tests/
H A DGpuColorFilterTest.cpp47 GrColor outputColor; // "[color]" member in struct:GetConstantComponentTestCase
111 test.outputColor);
/external/skia/tools/debugger/
H A DSkOverdrawMode.cpp69 const char* outputColor) {
103 fragBuilder->codeAppendf("%s = %s(float(nextIdx));", outputColor, colorTableFuncName.c_str());
67 add_overdraw_code(GrGLSLFragmentBuilder* fragBuilder, const char* dstColor, const char* outputColor) argument
/external/skia/src/effects/
H A DSkArithmeticMode_gpu.cpp25 const char* outputColor,
37 outputColor, kUni, kUni, kUni, kUni);
38 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
41 outputColor, outputColor, outputColor);
22 add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder, const char* srcColor, const char* dstColor, const char* outputColor, const char* kUni, bool enforcePMColor) argument
H A DSkPixelXorXfermode.cpp58 const char* outputColor,
118 fragBuilder->codeAppendf("%s = vec4(red/255.0, green/255.0, blue/255.0, 1.0);", outputColor);
55 add_pixelxor_code(GrGLSLFragmentBuilder* fragBuilder, const char* srcColor, const char* dstColor, const char* outputColor, const char* opColor) argument
/external/skia/src/gpu/vk/
H A DGrVkProgramBuilder.cpp49 void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) { argument
50 outputColor.setLayoutQualifier("location = 0");
/external/skia/src/effects/gradients/
H A DSkGradientShader.cpp1029 const char* outputColor,
1047 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1071 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor,
1077 fragBuilder->codeAppendf("\t%s = ", outputColor);
1024 emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrGLSLCaps* glslCaps, const GrGradientEffect& ge, const char* gradientTValue, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) argument
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1227 tcu::Vec4 outputColor; local
1235 outputColor = sample.getAccess().getPixel(0, 0);
1237 if (outputColor.x() >= 1.0f - colorTolerance &&
1238 outputColor.y() >= 1.0f - colorTolerance &&
1239 outputColor.z() >= 1.0f - colorTolerance)

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