Searched defs:packetNdx (Results 1 - 3 of 3) sorted by relevance
/external/deqp/framework/referencerenderer/ |
H A D | rrShadingContext.hpp | 53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int outputNdx, const T& value) argument 55 DE_ASSERT(packetNdx >= 0); 59 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; 158 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx) argument 162 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; 165 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx, float depthValue) argument 169 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
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H A D | rrRasterizer.cpp | 536 int packetNdx = 0; local 545 while (m_curPos.y() <= m_bboxMax.y() && packetNdx < maxFragmentPackets) 611 depthValues[packetNdx*4+0] = z0[0]*za + z1[0]*zb + zc; 612 depthValues[packetNdx*4+1] = z0[1]*za + z1[1]*zb + zc; 613 depthValues[packetNdx*4+2] = z0[2]*za + z1[2]*zb + zc; 614 depthValues[packetNdx*4+3] = z0[3]*za + z1[3]*zb + zc; 619 FragmentPacket& packet = fragmentPackets[packetNdx]; 632 packetNdx += 1; 636 DE_ASSERT(packetNdx <= maxFragmentPackets); 637 numPacketsRasterized = packetNdx; [all...] |
/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 192 const int packetNdx = ndx+packetOffset; local 193 const rr::VertexPacket* packet = packets[packetNdx]; 211 const int packetNdx = ndx+packetOffset; local 212 rr::VertexPacket* packet = packets[packetNdx]; 233 const int packetNdx = ndx+packetOffset; local 234 rr::VertexPacket* const packet = packets[packetNdx]; 269 for (int packetNdx = 0; packetNdx < numPacketsToExecute; packetNdx++) 271 const rr::FragmentPacket& packet = packets[packetOffset+packetNdx]; [all...] |
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