Searched defs:packetNdx (Results 1 - 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrShadingContext.hpp53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int outputNdx, const T& value) argument
55 DE_ASSERT(packetNdx >= 0);
59 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value;
158 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx) argument
162 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx];
165 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx, float depthValue) argument
169 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
H A DrrRasterizer.cpp536 int packetNdx = 0; local
545 while (m_curPos.y() <= m_bboxMax.y() && packetNdx < maxFragmentPackets)
611 depthValues[packetNdx*4+0] = z0[0]*za + z1[0]*zb + zc;
612 depthValues[packetNdx*4+1] = z0[1]*za + z1[1]*zb + zc;
613 depthValues[packetNdx*4+2] = z0[2]*za + z1[2]*zb + zc;
614 depthValues[packetNdx*4+3] = z0[3]*za + z1[3]*zb + zc;
619 FragmentPacket& packet = fragmentPackets[packetNdx];
632 packetNdx += 1;
636 DE_ASSERT(packetNdx <= maxFragmentPackets);
637 numPacketsRasterized = packetNdx;
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/external/deqp/modules/glshared/
H A DglsRandomShaderProgram.cpp192 const int packetNdx = ndx+packetOffset; local
193 const rr::VertexPacket* packet = packets[packetNdx];
211 const int packetNdx = ndx+packetOffset; local
212 rr::VertexPacket* packet = packets[packetNdx];
233 const int packetNdx = ndx+packetOffset; local
234 rr::VertexPacket* const packet = packets[packetNdx];
269 for (int packetNdx = 0; packetNdx < numPacketsToExecute; packetNdx++)
271 const rr::FragmentPacket& packet = packets[packetOffset+packetNdx];
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