Searched defs:posBinding (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderBuiltinVarTests.cpp318 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
323 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
411 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
415 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
511 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]); local
521 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
624 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
629 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
633 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
/external/deqp/modules/gles3/functional/
H A Des3fFragDepthTests.cpp176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); local
177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
182 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); local
183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); local
392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
H A Des3fShaderBuiltinVarTests.cpp338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
537 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]); local
547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp157 const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()); local
158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));

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