/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderBuiltinVarTests.cpp | 318 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local 323 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 411 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local 415 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 511 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]); local 521 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 624 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local 629 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 633 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragDepthTests.cpp | 176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); local 177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, 182 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); local 183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, 389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); local 392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
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H A D | es3fShaderBuiltinVarTests.cpp | 338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local 343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local 438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 537 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]); local 547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local 658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, 662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
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/external/deqp/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 157 const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()); local 158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));
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