Searched defs:quadIndices (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 175 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; local 198 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); 201 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); 221 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[0]); 325 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; local 341 glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(quadIndices), GL_UNSIGNED_SHORT, &quadIndices[ [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFragDepthTests.cpp | 144 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; local 178 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 184 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 227 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 317 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; local 355 glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[ [all...] |
H A D | es3fShaderApiTests.cpp | 199 const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; local 208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
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