Searched defs:rotMatrix (Results 1 - 9 of 9) sorted by relevance

/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/utils/
H A DPerspectiveCamController.java66 Matrix4 rotMatrix = new Matrix4(); field in class:PerspectiveCamController
81 rotMatrix.setToRotation(xAxis, delta.y / 5);
82 point.mul(rotMatrix);
85 rotMatrix.setToRotation(yAxis, -delta.x / 5);
86 point.mul(rotMatrix);
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureMipmapTests.cpp226 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
232 tcu::Mat2 transform = rotMatrix * shearMatrix;
/external/deqp/modules/gles2/functional/
H A Des2fTextureMipmapTests.cpp230 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
236 tcu::Mat2 transform = rotMatrix * shearMatrix;
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureMipmapTests.cpp218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
224 tcu::Mat2 transform = rotMatrix * shearMatrix;
/external/deqp/modules/gles3/functional/
H A Des3fTextureMipmapTests.cpp274 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local
280 tcu::Mat2 transform = rotMatrix * shearMatrix;
1228 tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); local
1230 Vec3 p0 = rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]);
1231 Vec3 p1 = rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]);
1232 Vec3 p2 = rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]);
1233 Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]);
/external/skia/src/gpu/effects/
H A DGrDashingEffect.cpp108 // Stores the rotation matrix in rotMatrix, and the mapped points in ptsRot
109 static void align_to_x_axis(const SkPoint pts[2], SkMatrix* rotMatrix, SkPoint ptsRot[2] = nullptr) { argument
115 rotMatrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
117 rotMatrix->mapPoints(ptsRot, pts, 2);
711 SkMatrix rotMatrix; local
712 align_to_x_axis(pts, &rotMatrix, geometry.fPtsRot);
713 if(!rotMatrix.invert(&geometry.fSrcRotInv)) {
/external/opencv/cvaux/include/
H A Dcvaux.h535 float rotMatrix[9]; member in struct:CvStereoCamera
/external/opencv3/modules/java/src/
H A Dcalib3d+Calib3d.java310 // C++: void decomposeProjectionMatrix(Mat projMatrix, Mat& cameraMatrix, Mat& rotMatrix, Mat& transVect, Mat& rotMatrixX = Mat(), Mat& rotMatrixY = Mat(), Mat& rotMatrixZ = Mat(), Mat& eulerAngles = Mat())
313 //javadoc: decomposeProjectionMatrix(projMatrix, cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ, eulerAngles)
314 public static void decomposeProjectionMatrix(Mat projMatrix, Mat cameraMatrix, Mat rotMatrix, Mat transVect, Mat rotMatrixX, Mat rotMatrixY, Mat rotMatrixZ, Mat eulerAngles) argument
317 decomposeProjectionMatrix_0(projMatrix.nativeObj, cameraMatrix.nativeObj, rotMatrix.nativeObj, transVect.nativeObj, rotMatrixX.nativeObj, rotMatrixY.nativeObj, rotMatrixZ.nativeObj, eulerAngles.nativeObj);
322 //javadoc: decomposeProjectionMatrix(projMatrix, cameraMatrix, rotMatrix, transVect)
323 public static void decomposeProjectionMatrix(Mat projMatrix, Mat cameraMatrix, Mat rotMatrix, Mat transVect) argument
326 decomposeProjectionMatrix_1(projMatrix.nativeObj, cameraMatrix.nativeObj, rotMatrix.nativeObj, transVect.nativeObj);
1177 // C++: void decomposeProjectionMatrix(Mat projMatrix, Mat& cameraMatrix, Mat& rotMatrix, Mat& transVect, Mat& rotMatrixX = Mat(), Mat& rotMatrixY = Mat(), Mat& rotMatrixZ = Mat(), Mat& eulerAngles = Mat())
H A Dcalib3d.cpp1763 // void decomposeProjectionMatrix(Mat projMatrix, Mat& cameraMatrix, Mat& rotMatrix, Mat& transVect, Mat& rotMatrixX = Mat(), Mat& rotMatrixY = Mat(), Mat& rotMatrixZ = Mat(), Mat& eulerAngles = Mat())
1776 Mat& rotMatrix = *((Mat*)rotMatrix_nativeObj); local
1782 cv::decomposeProjectionMatrix( projMatrix, cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ, eulerAngles );
1804 Mat& rotMatrix = *((Mat*)rotMatrix_nativeObj); local
1806 cv::decomposeProjectionMatrix( projMatrix, cameraMatrix, rotMatrix, transVect );

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