/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/utils/ |
H A D | PerspectiveCamController.java | 66 Matrix4 rotMatrix = new Matrix4();
field in class:PerspectiveCamController 81 rotMatrix.setToRotation(xAxis, delta.y / 5);
82 point.mul(rotMatrix);
85 rotMatrix.setToRotation(yAxis, -delta.x / 5);
86 point.mul(rotMatrix);
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureMipmapTests.cpp | 226 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 232 tcu::Mat2 transform = rotMatrix * shearMatrix;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureMipmapTests.cpp | 230 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 236 tcu::Mat2 transform = rotMatrix * shearMatrix;
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureMipmapTests.cpp | 218 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 224 tcu::Mat2 transform = rotMatrix * shearMatrix;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureMipmapTests.cpp | 274 tcu::Mat2 rotMatrix = tcu::rotationMatrix(angle); local 280 tcu::Mat2 transform = rotMatrix * shearMatrix; 1228 tcu::Mat3 rotMatrix = tcu::rotationMatrixX(angleX) * tcu::rotationMatrixY(angleY); local 1230 Vec3 p0 = rotMatrix * Vec3(dst[0], dst[ 1], dst[ 2]); 1231 Vec3 p1 = rotMatrix * Vec3(dst[3], dst[ 4], dst[ 5]); 1232 Vec3 p2 = rotMatrix * Vec3(dst[6], dst[ 7], dst[ 8]); 1233 Vec3 p3 = rotMatrix * Vec3(dst[9], dst[10], dst[11]);
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/external/skia/src/gpu/effects/ |
H A D | GrDashingEffect.cpp | 108 // Stores the rotation matrix in rotMatrix, and the mapped points in ptsRot 109 static void align_to_x_axis(const SkPoint pts[2], SkMatrix* rotMatrix, SkPoint ptsRot[2] = nullptr) { argument 115 rotMatrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); 117 rotMatrix->mapPoints(ptsRot, pts, 2); 711 SkMatrix rotMatrix; local 712 align_to_x_axis(pts, &rotMatrix, geometry.fPtsRot); 713 if(!rotMatrix.invert(&geometry.fSrcRotInv)) {
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/external/opencv/cvaux/include/ |
H A D | cvaux.h | 535 float rotMatrix[9]; member in struct:CvStereoCamera
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/external/opencv3/modules/java/src/ |
H A D | calib3d+Calib3d.java | 310 // C++: void decomposeProjectionMatrix(Mat projMatrix, Mat& cameraMatrix, Mat& rotMatrix, Mat& transVect, Mat& rotMatrixX = Mat(), Mat& rotMatrixY = Mat(), Mat& rotMatrixZ = Mat(), Mat& eulerAngles = Mat()) 313 //javadoc: decomposeProjectionMatrix(projMatrix, cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ, eulerAngles) 314 public static void decomposeProjectionMatrix(Mat projMatrix, Mat cameraMatrix, Mat rotMatrix, Mat transVect, Mat rotMatrixX, Mat rotMatrixY, Mat rotMatrixZ, Mat eulerAngles) argument 317 decomposeProjectionMatrix_0(projMatrix.nativeObj, cameraMatrix.nativeObj, rotMatrix.nativeObj, transVect.nativeObj, rotMatrixX.nativeObj, rotMatrixY.nativeObj, rotMatrixZ.nativeObj, eulerAngles.nativeObj); 322 //javadoc: decomposeProjectionMatrix(projMatrix, cameraMatrix, rotMatrix, transVect) 323 public static void decomposeProjectionMatrix(Mat projMatrix, Mat cameraMatrix, Mat rotMatrix, Mat transVect) argument 326 decomposeProjectionMatrix_1(projMatrix.nativeObj, cameraMatrix.nativeObj, rotMatrix.nativeObj, transVect.nativeObj); 1177 // C++: void decomposeProjectionMatrix(Mat projMatrix, Mat& cameraMatrix, Mat& rotMatrix, Mat& transVect, Mat& rotMatrixX = Mat(), Mat& rotMatrixY = Mat(), Mat& rotMatrixZ = Mat(), Mat& eulerAngles = Mat())
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H A D | calib3d.cpp | 1763 // void decomposeProjectionMatrix(Mat projMatrix, Mat& cameraMatrix, Mat& rotMatrix, Mat& transVect, Mat& rotMatrixX = Mat(), Mat& rotMatrixY = Mat(), Mat& rotMatrixZ = Mat(), Mat& eulerAngles = Mat()) 1776 Mat& rotMatrix = *((Mat*)rotMatrix_nativeObj); local 1782 cv::decomposeProjectionMatrix( projMatrix, cameraMatrix, rotMatrix, transVect, rotMatrixX, rotMatrixY, rotMatrixZ, eulerAngles ); 1804 Mat& rotMatrix = *((Mat*)rotMatrix_nativeObj); local 1806 cv::decomposeProjectionMatrix( projMatrix, cameraMatrix, rotMatrix, transVect );
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