Searched defs:tex2D (Results 1 - 8 of 8) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp211 const rc::Texture2D* tex2D; member in union:sglr::UniformSlot::__anon4055
/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp205 deUint32 tex2D = 1; local
206 context.bindTexture(GL_TEXTURE_2D, tex2D);
209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
272 deUint32 tex2D = 1; local
273 context.bindTexture(GL_TEXTURE_2D, tex2D);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
291 deUint32 tex2D = 1; local
292 context.bindTexture(GL_TEXTURE_2D, tex2D);
293 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
297 context.deleteTextures(1, &tex2D);
443 deUint32 tex2D = 1; local
491 deUint32 tex2D = 1; local
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/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp181 deUint32 tex2D = 1; local
182 context.bindTexture(GL_TEXTURE_2D, tex2D);
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
248 deUint32 tex2D = 1; local
249 context.bindTexture(GL_TEXTURE_2D, tex2D);
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
267 deUint32 tex2D = 1; local
268 context.bindTexture(GL_TEXTURE_2D, tex2D);
269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
273 context.deleteTextures(1, &tex2D);
419 deUint32 tex2D = 1; local
467 deUint32 tex2D = 1; local
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/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; }
112 const glu::Texture2D* tex2D; member in union:deqp::gls::TextureBinding::__anon4793
134 const tcu::Texture2D* tex2D; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
140 : tex2D (DE_NULL)
H A DglsRandomShaderCase.cpp92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) argument
94 m_tex2D[unit] = tex2D;
H A DglsShaderRenderCase.cpp69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) argument
73 m_binding.tex2D = tex2D;
100 m_binding.tex2D = DE_NULL;
108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) argument
111 m_binding.tex2D = tex2D;
283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break;
316 if (textures[unitNdx].tex2D)
317 return textures[unitNdx].tex2D
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1206 GLuint tex2D = 0x1234; local
1215 ctx.glGenTextures(1, &tex2D);
1216 ctx.glBindTexture(GL_TEXTURE_2D, tex2D);
1231 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0);
1236 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0);
1241 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize);
1252 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1);
1254 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1270 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D,
1561 deUint32 tex2D = 0x1234; local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.hpp86 const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D !=NULL); return *m_binding.tex2D; }
99 const tcu::Texture2D* tex2D; member in union:vkt::sr::TextureBinding::__anon3895
120 const tcu::Texture2D* tex2D; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler
126 : tex2D (DE_NULL)

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