Searched defs:tile (Results 1 - 7 of 7) sorted by relevance

/packages/apps/Settings/src/com/android/settings/dashboard/
H A DSummaryLoader.java69 Tile tile = tiles.get(j);
70 mWorker.obtainMessage(Worker.MSG_GET_PROVIDER, tile).sendToTarget();
100 final Tile tile = getTileFromCategory(categories, component);
101 if (tile == null) {
103 Log.d(TAG, "Can't find tile for " + component);
108 Log.d(TAG, "setSummary " + tile.title + " - " + summary);
110 tile.summary = summary;
111 mAdapter.notifyChanged(tile);
131 private SummaryProvider getSummaryProvider(Tile tile) { argument
132 if (!mActivity.getPackageName().equals(tile
164 getMetaData(Tile tile) argument
199 makeProviderW(Tile tile) argument
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H A DDashboardAdapter.java123 Tile tile = categories.get(i).tiles.get(j);
126 tile.intent.getComponent().getPackageName())) {
129 tile.icon.setTint(tintColor.data);
145 public void notifyChanged(Tile tile) { argument
178 Tile tile = category.tiles.get(j);
179 countItem(tile, R.layout.dashboard_tile, mIsShowingAll
181 tile.intent.getComponent().getClassName()), NS_ITEMS);
229 final Tile tile = (Tile) mItems.get(position);
230 onBindTile(holder, tile);
231 holder.itemView.setTag(tile);
345 onBindTile(DashboardItemHolder holder, Tile tile) argument
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
H A DTiledTexture.java37 // upload the whole bitmap but we reduce the time of uploading each tile
161 private static void freeTile(Tile tile) { argument
162 tile.invalidateContent();
163 tile.bitmap = null;
165 tile.nextFreeTile = sFreeTileHead;
166 sFreeTileHead = tile;
186 // Make sure tile has not already been recycled by the time
209 Tile tile = obtainTile();
210 tile.offsetX = x;
211 tile
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/
H A DTileImageView.java52 * This is the tile state in the CPU side.
88 // The offsets of the (left, top) of the upper-left tile to the (left, top)
131 // The tile returned by this method can be specified this way: Assuming
200 // 1. Decide the tile level we want to use for display.
201 // 2. Decide the tile levels we want to keep as texture (in addition to
210 // The tile levels we want to keep as texture is in the range
218 // We want to keep one more tile level as texture in addition to what
242 // If rotation is transient, don't update the tile.
250 // Recycle unused tiles: if the level of the active tile is outside the
254 Tile tile
475 queueForUpload(Tile tile) argument
484 queueForDecode(Tile tile) argument
491 decodeTile(Tile tile) argument
522 recycleTile(Tile tile) argument
623 drawTile( Tile tile, GLCanvas canvas, RectF source, RectF target) argument
744 push(Tile tile) argument
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/packages/apps/Gallery2/src/com/android/photos/views/
H A DTiledImageRenderer.java46 * This is the tile state in the CPU side.
131 * If the source does not care about the tile size, it should use
146 * The tile returned by this method can be specified this way: Assuming
253 // 1. Decide the tile level we want to use for display.
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
272 // We want to keep one more tile level as texture in addition to what
296 // If rotation is transient, don't update the tile.
306 // Recycle unused tiles: if the level of the active tile is outside the
310 Tile tile
481 queueForDecode(Tile tile) argument
492 decodeTile(Tile tile) argument
531 recycleTile(Tile tile) argument
632 drawTile( Tile tile, GLCanvas canvas, RectF source, RectF target) argument
762 push(Tile tile) argument
773 contains(Tile tile) argument
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/packages/apps/Settings/src/com/android/settings/
H A DSettingsActivity.java1113 for (Tile tile : category.tiles) {
1114 ComponentName component = tile.intent.getComponent();
1216 protected void onTileClicked(Tile tile) { argument
1219 openTile(tile);
1221 super.onTileClicked(tile);
/packages/apps/WallpaperPicker/src/com/android/photos/views/
H A DTiledImageRenderer.java46 * This is the tile state in the CPU side.
131 * If the source does not care about the tile size, it should use
146 * The tile returned by this method can be specified this way: Assuming
253 // 1. Decide the tile level we want to use for display.
254 // 2. Decide the tile levels we want to keep as texture (in addition to
264 // The tile levels we want to keep as texture is in the range
272 // We want to keep one more tile level as texture in addition to what
296 // If rotation is transient, don't update the tile.
306 // Recycle unused tiles: if the level of the active tile is outside the
310 Tile tile
481 queueForDecode(Tile tile) argument
492 decodeTile(Tile tile) argument
531 recycleTile(Tile tile) argument
632 drawTile( Tile tile, GLCanvas canvas, RectF source, RectF target) argument
762 push(Tile tile) argument
773 contains(Tile tile) argument
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