Searched defs:tile (Results 1 - 7 of 7) sorted by relevance
/packages/apps/Settings/src/com/android/settings/dashboard/ |
H A D | SummaryLoader.java | 69 Tile tile = tiles.get(j); 70 mWorker.obtainMessage(Worker.MSG_GET_PROVIDER, tile).sendToTarget(); 100 final Tile tile = getTileFromCategory(categories, component); 101 if (tile == null) { 103 Log.d(TAG, "Can't find tile for " + component); 108 Log.d(TAG, "setSummary " + tile.title + " - " + summary); 110 tile.summary = summary; 111 mAdapter.notifyChanged(tile); 131 private SummaryProvider getSummaryProvider(Tile tile) { argument 132 if (!mActivity.getPackageName().equals(tile 164 getMetaData(Tile tile) argument 199 makeProviderW(Tile tile) argument [all...] |
H A D | DashboardAdapter.java | 123 Tile tile = categories.get(i).tiles.get(j); 126 tile.intent.getComponent().getPackageName())) { 129 tile.icon.setTint(tintColor.data); 145 public void notifyChanged(Tile tile) { argument 178 Tile tile = category.tiles.get(j); 179 countItem(tile, R.layout.dashboard_tile, mIsShowingAll 181 tile.intent.getComponent().getClassName()), NS_ITEMS); 229 final Tile tile = (Tile) mItems.get(position); 230 onBindTile(holder, tile); 231 holder.itemView.setTag(tile); 345 onBindTile(DashboardItemHolder holder, Tile tile) argument [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | TiledTexture.java | 37 // upload the whole bitmap but we reduce the time of uploading each tile 161 private static void freeTile(Tile tile) { argument 162 tile.invalidateContent(); 163 tile.bitmap = null; 165 tile.nextFreeTile = sFreeTileHead; 166 sFreeTileHead = tile; 186 // Make sure tile has not already been recycled by the time 209 Tile tile = obtainTile(); 210 tile.offsetX = x; 211 tile [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
H A D | TileImageView.java | 52 * This is the tile state in the CPU side. 88 // The offsets of the (left, top) of the upper-left tile to the (left, top) 131 // The tile returned by this method can be specified this way: Assuming 200 // 1. Decide the tile level we want to use for display. 201 // 2. Decide the tile levels we want to keep as texture (in addition to 210 // The tile levels we want to keep as texture is in the range 218 // We want to keep one more tile level as texture in addition to what 242 // If rotation is transient, don't update the tile. 250 // Recycle unused tiles: if the level of the active tile is outside the 254 Tile tile 475 queueForUpload(Tile tile) argument 484 queueForDecode(Tile tile) argument 491 decodeTile(Tile tile) argument 522 recycleTile(Tile tile) argument 623 drawTile( Tile tile, GLCanvas canvas, RectF source, RectF target) argument 744 push(Tile tile) argument [all...] |
/packages/apps/Gallery2/src/com/android/photos/views/ |
H A D | TiledImageRenderer.java | 46 * This is the tile state in the CPU side. 131 * If the source does not care about the tile size, it should use 146 * The tile returned by this method can be specified this way: Assuming 253 // 1. Decide the tile level we want to use for display. 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 272 // We want to keep one more tile level as texture in addition to what 296 // If rotation is transient, don't update the tile. 306 // Recycle unused tiles: if the level of the active tile is outside the 310 Tile tile 481 queueForDecode(Tile tile) argument 492 decodeTile(Tile tile) argument 531 recycleTile(Tile tile) argument 632 drawTile( Tile tile, GLCanvas canvas, RectF source, RectF target) argument 762 push(Tile tile) argument 773 contains(Tile tile) argument [all...] |
/packages/apps/Settings/src/com/android/settings/ |
H A D | SettingsActivity.java | 1113 for (Tile tile : category.tiles) { 1114 ComponentName component = tile.intent.getComponent(); 1216 protected void onTileClicked(Tile tile) { argument 1219 openTile(tile); 1221 super.onTileClicked(tile);
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/packages/apps/WallpaperPicker/src/com/android/photos/views/ |
H A D | TiledImageRenderer.java | 46 * This is the tile state in the CPU side. 131 * If the source does not care about the tile size, it should use 146 * The tile returned by this method can be specified this way: Assuming 253 // 1. Decide the tile level we want to use for display. 254 // 2. Decide the tile levels we want to keep as texture (in addition to 264 // The tile levels we want to keep as texture is in the range 272 // We want to keep one more tile level as texture in addition to what 296 // If rotation is transient, don't update the tile. 306 // Recycle unused tiles: if the level of the active tile is outside the 310 Tile tile 481 queueForDecode(Tile tile) argument 492 decodeTile(Tile tile) argument 531 recycleTile(Tile tile) argument 632 drawTile( Tile tile, GLCanvas canvas, RectF source, RectF target) argument 762 push(Tile tile) argument 773 contains(Tile tile) argument [all...] |
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