/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 39 ListDigraph::Node* u1 = graph.addNode(); local 43 ASSERT_TRUE(NULL == u1->first_in); 44 ASSERT_TRUE(NULL == u1->first_out); 45 ASSERT_TRUE(u2 == u1->prev); 46 ASSERT_TRUE(NULL == u1->next); 51 ASSERT_TRUE(u1 == u2->next); 64 ASSERT_TRUE(NULL == u1->first_in); 65 ASSERT_TRUE(NULL == u1->first_out); 66 ASSERT_TRUE(u3 == u1->prev); 67 ASSERT_TRUE(NULL == u1 86 ListDigraph::Node* u1 = graph.addNode(); local 133 ListDigraph::Node* u1 = graph.addNode(); local 180 ListDigraph::Node* u1 = graph.addNode(); local 200 ListDigraph::Node* u1 = graph.addNode(); local 220 ListDigraph::Node* u1 = graph.addNode(); local 246 ListDigraph::Node* u1 = graph.addNode(); local 272 ListDigraph::Node* u1 = graph.addNode(); local 298 ListDigraph::Node* u1 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 103 u1 = lerp(mMinU, mMaxU, u1);
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H A D | Patch.cpp | 154 float u1 = 0.0f; local 169 u1 += uOffset / bitmapWidth; 172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 176 u1 = stepX / bitmapWidth; 183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 201 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); 212 mUvMapper.map(u1, v1, u2, v2); 214 TextureVertex::set(vertex++, x1, y1, u1, v1); 216 TextureVertex::set(vertex++, x1, y2, u1, v 187 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
H A D | LayerRenderer.cpp | 171 const float u1 = r->left * texX; local 176 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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H A D | BakedOpDispatcher.cpp | 467 float u1 = float(x) / op.meshWidth; local 472 mapper.map(u1, v1, u2, v2); 485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
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H A D | FontRenderer.cpp | 517 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument 525 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 529 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument 538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 552 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument 556 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
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H A D | OpenGLRenderer.cpp | 950 const float u1 = r->left * texX; local 956 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 958 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 1542 float u1 = float(x) / meshWidth; local 1547 mapper.map(u1, v1, u2, v2); 1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 147 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 160 u1 = curr->uChan + chrstart; 180 oscl_memcpy(u1, u2, B_SIZE); 181 u1 += width_C; 183 oscl_memcpy(u1, u2, B_SIZE); 184 u1 += width_C;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
H A D | armVCM4P10_DeblockingLuma_unsafe_s.s | 87 u1 RN 3 label 193 ;// u1 = (p0 + q0 + 1)>>1 194 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80 196 UHSUB8 u1, q_0, p_0 198 EOR u1, u1, m01 ,LSL #7 200 ;// Calculate A = (p2+u1)>>1 204 UHADD8 P1a, p_2, u1 212 UHADD8 Q1a, q_2, u1
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/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 84 const float u1 = r->left * texX; local 89 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 91 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 161 inline void addQuad(float x1, float y1, float u1, float v1, argument 168 TextureVertex::set(mesh++, x1, y1, u1, v1);
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H A D | Font.cpp | 165 float u1 = glyph->mBitmapMinU; local 170 mState->appendMeshQuad(nPenX, nPenY, u1, v2, 173 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture); 194 float u1 = glyph->mBitmapMinU; local 200 p[0].x(), p[0].y(), u1, v2, 203 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture); 260 const float u1 = glyph->mBitmapMinU; local 267 position->y() + destination[0].y(), u1, v2, 273 position->y() + destination[3].y(), u1, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 99 float u1 = glyph->mBitmapMinU; local 107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 110 nPenX, nPenY - height, 0, u1, v1); 665 float u1, float v1, 689 (*currentPos++) = u1; 664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 792 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 974 void rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 978 SC_DrawQuadTexCoords(x1, y1, z1, u1, v1,
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