/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 41 ListDigraph::Node* u3 = graph.addNode(); local 50 ASSERT_TRUE(u3 == u2->prev); 53 ASSERT_TRUE(NULL == u3->first_in); 54 ASSERT_TRUE(NULL == u3->first_out); 55 ASSERT_TRUE(u2 == u3->next); 56 ASSERT_TRUE(NULL == u3->prev); 60 ASSERT_TRUE(head == u3); 66 ASSERT_TRUE(u3 == u1->prev); 69 ASSERT_TRUE(NULL == u3->first_in); 70 ASSERT_TRUE(NULL == u3 88 ListDigraph::Node* u3 = graph.addNode(); local 135 ListDigraph::Node* u3 = graph.addNode(); local 182 ListDigraph::Node* u3 = graph.addNode(); local 202 ListDigraph::Node* u3 = graph.addNode(); local 222 ListDigraph::Node* u3 = graph.addNode(); local 248 ListDigraph::Node* u3 = graph.addNode(); local 274 ListDigraph::Node* u3 = graph.addNode(); local 300 ListDigraph::Node* u3 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, 167 TextureVertex::set(mesh++, x3, y3, u3, v3); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 518 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 526 x3, y3, u3, v3, x4, y4, u4, v4); 530 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 538 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 553 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 556 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 517 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 529 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 552 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 669 float u3, float v3, 703 (*currentPos++) = u3; 664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 794 float x3, float y3, float z3, float u3, float v3, 814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 976 float x3, float y3, float z3, float u3, float v3, 980 x3, y3, z3, u3, v3, 792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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