Searched defs:verts (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerBuilder.cpp258 // put the verts in the frame allocator, since
259 // 1) SimpleRectsOps needs verts, not rects
260 // 2) even if mClearRects stored verts, std::vectors will move their contents
261 Vertex* const verts = (Vertex*) allocator.create_trivial_array<Vertex>(vertCount); local
263 Vertex* currentVert = verts;
280 verts, vertCount);
H A DSkiaCanvas.cpp134 const float* verts, const float* tex, const int* colors,
616 const float* verts, const float* texs, const int* colors,
622 mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
615 drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) argument
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/graphics/
H A DNopCanvas.java239 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument
244 public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, argument
/frameworks/base/core/jni/
H A Dandroid_graphics_Canvas.cpp321 const float* verts = vertA.ptr() + vertIndex; local
335 get_canvas(canvasHandle)->drawVertices(mode, vertexCount, verts, texs, colors,
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas_Delegate.java919 int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors,
928 float[] verts, int vertOffset,
918 nativeDrawBitmapMesh(long nCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nPaint) argument
927 nativeDrawVertices(long nCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nPaint) argument
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java1527 * meshHeight+1 vertices down. The verts array is accessed in row-major
1537 * @param verts Array of x,y pairs, specifying where the mesh should be
1541 * @param vertOffset Number of verts elements to skip before drawing
1551 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
1561 checkRange(verts.length, vertOffset, count * 2);
1567 verts, vertOffset, colors, colorOffset,
1588 * verts array is required, and specifies the x,y pairs for each vertex. If
1603 * @param verts Array of vertices for the mesh
1604 * @param vertOffset Number of values in the verts to skip before drawing.
1616 public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts, argument
1550 drawBitmapMesh(@onNull Bitmap bitmap, int meshWidth, int meshHeight, @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, @Nullable Paint paint) argument
2107 nativeDrawBitmapMesh(long nativeCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nativePaint) argument
2113 nativeDrawVertices(long nativeCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nativePaint) argument
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