/frameworks/base/libs/hwui/ |
H A D | LayerBuilder.cpp | 258 // put the verts in the frame allocator, since 259 // 1) SimpleRectsOps needs verts, not rects 260 // 2) even if mClearRects stored verts, std::vectors will move their contents 261 Vertex* const verts = (Vertex*) allocator.create_trivial_array<Vertex>(vertCount); local 263 Vertex* currentVert = verts; 280 verts, vertCount);
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H A D | SkiaCanvas.cpp | 134 const float* verts, const float* tex, const int* colors, 616 const float* verts, const float* texs, const int* colors, 622 mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs, 615 drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) argument
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/graphics/ |
H A D | NopCanvas.java | 239 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, argument 244 public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, argument
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/frameworks/base/core/jni/ |
H A D | android_graphics_Canvas.cpp | 321 const float* verts = vertA.ptr() + vertIndex; local 335 get_canvas(canvasHandle)->drawVertices(mode, vertexCount, verts, texs, colors,
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Canvas_Delegate.java | 919 int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, 928 float[] verts, int vertOffset, 918 nativeDrawBitmapMesh(long nCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nPaint) argument 927 nativeDrawVertices(long nCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nPaint) argument
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Canvas.java | 1527 * meshHeight+1 vertices down. The verts array is accessed in row-major 1537 * @param verts Array of x,y pairs, specifying where the mesh should be 1541 * @param vertOffset Number of verts elements to skip before drawing 1551 @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, 1561 checkRange(verts.length, vertOffset, count * 2); 1567 verts, vertOffset, colors, colorOffset, 1588 * verts array is required, and specifies the x,y pairs for each vertex. If 1603 * @param verts Array of vertices for the mesh 1604 * @param vertOffset Number of values in the verts to skip before drawing. 1616 public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts, argument 1550 drawBitmapMesh(@onNull Bitmap bitmap, int meshWidth, int meshHeight, @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset, @Nullable Paint paint) argument 2107 nativeDrawBitmapMesh(long nativeCanvas, Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, long nativePaint) argument 2113 nativeDrawVertices(long nativeCanvas, int mode, int n, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, long nativePaint) argument [all...] |