/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
H A D | b2ChainAndCircleContact.cpp | 47 void b2ChainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 53 (b2CircleShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2ChainAndPolygonContact.cpp | 47 void b2ChainAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 53 (b2PolygonShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2CircleContact.cpp | 48 void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 52 (b2CircleShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2EdgeAndCircleContact.cpp | 45 void b2EdgeAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 49 (b2CircleShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2EdgeAndPolygonContact.cpp | 45 void b2EdgeAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 49 (b2PolygonShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2PolygonAndCircleContact.cpp | 45 void b2PolygonAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 49 (b2CircleShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2PolygonContact.cpp | 48 void b2PolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) argument 52 (b2PolygonShape*)m_fixtureB->GetShape(), xfB);
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H A D | b2Contact.cpp | 178 const b2Transform& xfB = bodyB->GetTransform(); local 185 touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB); 192 Evaluate(&m_manifold, xfA, xfB);
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H A D | b2ContactSolver.cpp | 173 b2Transform xfA, xfB; local 175 xfB.q.Set(aB); 177 xfB.p = cB - b2Mul(xfB.q, localCenterB); 180 worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB); 621 void Initialize(b2ContactPositionConstraint* pc, const b2Transform& xfA, const b2Transform& xfB, int32 index) argument 630 b2Vec2 pointB = b2Mul(xfB, pc->localPoints[0]); 643 b2Vec2 clipPoint = b2Mul(xfB, pc->localPoints[index]); 651 normal = b2Mul(xfB.q, pc->localNormal); 652 b2Vec2 planePoint = b2Mul(xfB, p 698 b2Transform xfA, xfB; local 789 b2Transform xfA, xfB; local [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
H A D | WorldManifold.java | 66 final Transform xfB, float radiusB) { 80 // Transform.mulToOutUnsafe(xfB, manifold.points[0].localPoint, pointB); 84 pointB.x = (xfB.q.c * mp0p.x - xfB.q.s * mp0p.y) + xfB.p.x; 85 pointB.y = (xfB.q.s * mp0p.x + xfB.q.c * mp0p.y) + xfB.p.y; 113 // b2Vec2 clipPoint = b2Mul(xfB, manifold->points[i].localPoint); 118 Transform.mulToOut(xfB, manifol 65 initialize(final Manifold manifold, final Transform xfA, float radiusA, final Transform xfB, float radiusB) argument [all...] |
H A D | TimeOfImpact.java | 86 private final Transform xfB = new Transform(); field in class:TimeOfImpact 150 sweepB.getTransform(xfB, t1); 156 distanceInput.transformB = xfB;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
H A D | ChainAndCircleContact.java | 51 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 55 (CircleShape) m_fixtureB.getShape(), xfB);
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H A D | ChainAndPolygonContact.java | 51 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 55 (PolygonShape) m_fixtureB.getShape(), xfB);
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H A D | CircleContact.java | 46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 48 (CircleShape) m_fixtureB.getShape(), xfB);
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H A D | EdgeAndCircleContact.java | 48 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 50 (CircleShape) m_fixtureB.getShape(), xfB);
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H A D | EdgeAndPolygonContact.java | 48 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 50 (PolygonShape) m_fixtureB.getShape(), xfB);
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H A D | PolygonAndCircleContact.java | 47 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 49 xfA, (CircleShape) m_fixtureB.getShape(), xfB);
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H A D | PolygonContact.java | 46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { argument 48 (PolygonShape) m_fixtureB.getShape(), xfB);
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H A D | ContactSolver.java | 218 private final Transform xfB = new Transform(); field in class:ContactSolver 255 final Rot xfBq = xfB.q; 260 xfB.p.x = cB.x - (xfBq.c * localCenterB.x - xfBq.s * localCenterB.y); 261 xfB.p.y = cB.y - (xfBq.s * localCenterB.x + xfBq.c * localCenterB.y); 263 worldManifold.initialize(manifold, xfA, radiusA, xfB, radiusB); 839 final Rot xfBq = xfB.q; 844 xfB.p.x = cB.x - xfBq.c * localCenterBx + xfBq.s * localCenterBy; 845 xfB.p.y = cB.y - xfBq.s * localCenterBx - xfBq.c * localCenterBy; 848 psm.initialize(pc, xfA, xfB, j); 938 final Rot xfBq = xfB 1014 initialize(ContactPositionConstraint pc, Transform xfA, Transform xfB, int index) argument [all...] |
H A D | Contact.java | 250 public abstract void evaluate(Manifold manifold, Transform xfA, Transform xfB); argument 279 Transform xfB = bodyB.getTransform(); 281 // log.debug("TransformB: "+xfB); 286 touching = pool.getCollision().testOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB); 291 evaluate(m_manifold, xfA, xfB);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
H A D | b2CollideCircle.cpp | 26 const b2CircleShape* circleB, const b2Transform& xfB) 31 b2Vec2 pB = b2Mul(xfB, circleB->m_p); 54 const b2CircleShape* circleB, const b2Transform& xfB) 59 b2Vec2 c = b2Mul(xfB, circleB->m_p); 23 b2CollideCircles( b2Manifold* manifold, const b2CircleShape* circleA, const b2Transform& xfA, const b2CircleShape* circleB, const b2Transform& xfB) argument 51 b2CollidePolygonAndCircle( b2Manifold* manifold, const b2PolygonShape* polygonA, const b2Transform& xfA, const b2CircleShape* circleB, const b2Transform& xfB) argument
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H A D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) 37 b2Vec2 pointB = b2Mul(xfB, manifold->points[0].localPoint); 58 b2Vec2 clipPoint = b2Mul(xfB, manifold->points[i].localPoint); 69 normal = b2Mul(xfB.q, manifold->localNormal); 70 b2Vec2 planePoint = b2Mul(xfB, manifold->localPoint); 235 const b2Transform& xfA, const b2Transform& xfB) 241 input.transformB = xfB; 22 Initialize(const b2Manifold* manifold, const b2Transform& xfA, float32 radiusA, const b2Transform& xfB, float32 radiusB) argument 233 b2TestOverlap( const b2Shape* shapeA, int32 indexA, const b2Shape* shapeB, int32 indexB, const b2Transform& xfA, const b2Transform& xfB) argument
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H A D | b2TimeOfImpact.cpp | 58 b2Transform xfA, xfB; local 60 m_sweepB.GetTransform(&xfB, t1); 68 b2Vec2 pointB = b2Mul(xfB, localPointB); 82 b2Vec2 normal = b2Mul(xfB.q, m_axis); 85 b2Vec2 pointB = b2Mul(xfB, m_localPoint); 113 b2Vec2 pointB = b2Mul(xfB, localPointB); 128 b2Transform xfA, xfB; local 130 m_sweepB.GetTransform(&xfB, t); 137 b2Vec2 axisB = b2MulT(xfB.q, -m_axis); 146 b2Vec2 pointB = b2Mul(xfB, localPoint 197 b2Transform xfA, xfB; local 298 b2Transform xfA, xfB; local [all...] |
H A D | b2CollideEdge.cpp | 29 const b2CircleShape* circleB, const b2Transform& xfB) 34 b2Vec2 Q = b2MulT(xfA, b2Mul(xfB, circleB->m_p)); 197 const b2PolygonShape* polygonB, const b2Transform& xfB); 231 const b2PolygonShape* polygonB, const b2Transform& xfB) 233 m_xf = b2MulT(xfA, xfB); 694 const b2PolygonShape* polygonB, const b2Transform& xfB) 697 collider.Collide(manifold, edgeA, xfA, polygonB, xfB); 27 b2CollideEdgeAndCircle(b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA, const b2CircleShape* circleB, const b2Transform& xfB) argument 230 Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA, const b2PolygonShape* polygonB, const b2Transform& xfB) argument 692 b2CollideEdgeAndPolygon( b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA, const b2PolygonShape* polygonB, const b2Transform& xfB) argument
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
H A D | b2GearJoint.cpp | 96 b2Transform xfB = m_bodyB->m_xf; local 120 b2Vec2 pB = b2MulT(xfD.q, b2Mul(xfB.q, m_localAnchorB) + (xfB.p - xfD.p));
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