Searched refs:CUBEFACE_LAST (Results 1 - 25 of 53) sorted by relevance

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/external/deqp/framework/common/
H A DtcuTexture.cpp2464 // \note If both x and y in origCoords.coords are out of bounds, this returns with face CUBEFACE_LAST, signifying that there is no unique neighboring face.
2474 return CubeFaceIntCoords(CUBEFACE_LAST, -1, -1);
2514 return CubeFaceIntCoords(CUBEFACE_LAST, IVec2(-1));
2517 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, float u, float v, int depth, Vec4 (&dst)[4])
2533 bool hasBothCoordsOutOfBounds[4]; //!< Whether correctCubeFace() returns CUBEFACE_LAST, i.e. both u and v are out of bounds.
2540 hasBothCoordsOutOfBounds[i] = coords.face == CUBEFACE_LAST;
2576 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const Sampler& sampler, float s, float t, int depth)
2607 static Vec4 sampleLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod)
2619 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2620 for (int i = 0; i < (int)CUBEFACE_LAST;
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H A DtcuTexLookupVerifier.cpp1443 static bool isSeamlessLinearSampleResultValid (const ConstPixelBufferAccess (&faces)[CUBEFACE_LAST],
1480 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
1506 static bool isSeamplessLinearMipmapLinearSampleResultValid (const ConstPixelBufferAccess (&faces0)[CUBEFACE_LAST],
1507 const ConstPixelBufferAccess (&faces1)[CUBEFACE_LAST],
1559 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c1
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H A DtcuTexCompareVerifier.cpp904 tcu::ConstPixelBufferAccess faces0[CUBEFACE_LAST];
905 tcu::ConstPixelBufferAccess faces1[CUBEFACE_LAST];
907 for (int face = 0; face < CUBEFACE_LAST; face++)
931 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST)
956 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c1
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H A DtcuTexture.hpp458 CUBEFACE_LAST enumerator in enum:tcu::CubeFace
752 TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels)[CUBEFACE_LAST]);
767 const ConstPixelBufferAccess* m_levels[CUBEFACE_LAST];
806 std::vector<LevelData> m_data[CUBEFACE_LAST];
807 std::vector<PixelBufferAccess> m_access[CUBEFACE_LAST];
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp397 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
406 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
416 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
437 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
493 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
494 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
/external/deqp/modules/gles2/functional/
H A Des2fTextureSizeTests.cpp222 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
237 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
312 if (m_curFace == tcu::CUBEFACE_LAST)
H A Des2fTextureCompletenessTests.cpp214 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
585 , m_invalidCubeFace (tcu::CUBEFACE_LAST)
625 if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx))
657 , m_invalidCubeFace (tcu::CUBEFACE_LAST)
699 if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx))
727 , m_invalidCubeFace (tcu::CUBEFACE_LAST)
765 if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST)
H A Des2fTextureFormatTests.cpp276 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
373 if (m_curFace == tcu::CUBEFACE_LAST)
607 if (m_curFace == tcu::CUBEFACE_LAST)
686 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
692 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des2fTextureFilteringTests.cpp443 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
452 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
462 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
466 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
565 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
796 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des2fVertexTextureTests.cpp800 static const Vec4 gradients[tcu::CUBEFACE_LAST][2] =
809 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
819 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
823 const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
905 for (int i = 0; i < tcu::CUBEFACE_LAST; i++)
H A Des2fTextureUnitTests.cpp368 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms));
384 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1);
689 int numFaces = is2d ? 1 : (int)tcu::CUBEFACE_LAST;
880 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
H A Des2fTextureMipmapTests.cpp515 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
637 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
693 const tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
960 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
999 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp222 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
237 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
312 if (m_curFace == tcu::CUBEFACE_LAST)
H A Des3fTextureShadowTests.cpp91 for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
495 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
504 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
514 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
518 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
633 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
H A Des3fTextureFormatTests.cpp307 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
404 if (m_curFace == tcu::CUBEFACE_LAST)
927 vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST);
930 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1010 if (m_curFace == tcu::CUBEFACE_LAST)
1235 if (m_curFace == tcu::CUBEFACE_LAST)
1446 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
1452 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des3fTextureFilteringTests.cpp458 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
467 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
477 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
481 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
592 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1436 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des3fTextureUnitTests.cpp472 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms));
488 int faceNdx = rnd.getInt(0, (int)tcu::CUBEFACE_LAST - 1);
883 int numFaces = isCubeTex ? (int)tcu::CUBEFACE_LAST : 1;
1086 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp410 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
419 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
429 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
483 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
484 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
H A Des2aTextureMipmapTests.cpp458 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
591 tcu::CubeFace cubeFace = (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageUtil.cpp1044 const static tcu::CubeFace tcuFaceMapping[tcu::CUBEFACE_LAST] =
1060 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1072 std::vector<tcu::PixelBufferAccess> levels(m_texture.getNumLevels() * tcu::CUBEFACE_LAST);
1076 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
1079 levels[levelNdx * tcu::CUBEFACE_LAST + faceNdx] = m_texture.getLevelFace(levelNdx, tcuFaceMapping[faceNdx]);
1107 return (int)tcu::CUBEFACE_LAST;
H A DvktPipelineImageSamplingInstance.cpp91 if (layerCount == tcu::CUBEFACE_LAST)
97 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0);
246 if (layerCount == tcu::CUBEFACE_LAST)
253 DE_ASSERT(layerCount % tcu::CUBEFACE_LAST == 0);
/external/deqp/framework/opengl/
H A DgluTexture.cpp359 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
385 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
387 const tcu::CompressedTexture& level = levels[levelNdx*tcu::CUBEFACE_LAST + face];
415 int numImages = numLevels*tcu::CUBEFACE_LAST;
429 DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
430 TCU_CHECK(numLevels*tcu::CUBEFACE_LAST == (int)filenames.size());
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp323 static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
334 for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
/external/deqp/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp88 return tcu::CUBEFACE_LAST;
H A Des31fStencilTexturingTests.cpp471 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
680 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
694 for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)

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