Searched refs:CreateShader (Results 1 - 11 of 11) sorted by relevance

/external/skia/src/gpu/gl/builders/
H A DGrGLShaderStringBuilder.cpp30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
/external/skia/bench/
H A DGLBench.cpp64 GR_GL_CALL_RET(gl, shader, CreateShader(type));
/external/webrtc/talk/app/webrtc/objc/
H A DRTCOpenGLVideoRenderer.mm105 GLuint CreateShader(GLenum type, const GLchar* source) {
286 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
289 CreateShader(GL_FRAGMENT_SHADER, kFragmentShaderSource);
/external/webrtc/webrtc/api/objc/
H A DRTCOpenGLVideoRenderer.mm84 GLuint CreateShader(GLenum type, const GLchar *source) {
267 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource);
270 CreateShader(GL_FRAGMENT_SHADER, kFragmentShaderSource);
/external/deqp/modules/egl/
H A DteglGLES2SharingThreadedTests.cpp1334 class CreateShader : public Operation class in namespace:deqp::egl::GLES2ThreadTest
1337 CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync);
1345 CreateShader::CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync) function in class:deqp::egl::GLES2ThreadTest::CreateShader
1346 : Operation ("CreateShader", useSync, serverSync)
1355 void CreateShader::exec (tcu::ThreadUtil::Thread& t)
2682 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, shader, m_config.useFenceSync, m_config.serverSync));
2690 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m_config.useFenceSync, m_config.serverSync));
3155 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync));
3159 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADE
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/external/skia/src/gpu/gl/
H A DGrGLAssembleInterface.cpp127 GET_PROC(CreateShader);
574 GET_PROC(CreateShader);
/external/opencv3/modules/core/src/
H A Dgl_core_3_1.cpp589 PFNCREATESHADERPROC CreateShader; member in namespace:gl
1467 CreateShader = (PFNCREATESHADERPROC)IntGetProcAddress("glCreateShader");
1468 return CreateShader(type);
2577 CreateShader = Switch_CreateShader;
H A Dgl_core_3_1.hpp1192 extern GLuint (CODEGEN_FUNCPTR *CreateShader)(GLenum type);
/external/mesa3d/src/mapi/glapi/tests/
H A Dcheck_table.cpp976 { "glCreateShader", _O(CreateShader) },
/external/mesa3d/include/GL/
H A Dgl_mangle.h327 #define glCreateShader MANGLE(CreateShader)
/external/libgdx/backends/gdx-backend-lwjgl3/libs/
H A Dlwjgl.jarMETA-INF/ META-INF/MANIFEST.MF org/ org/lwjgl/ org/lwjgl/egl/ org/lwjgl/glfw/ org/ ...

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