/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCountTests.cpp | 59 { "rgb8", GL_RGB8 },
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H A D | es3pTextureFormatTests.cpp | 71 { "rgb8", GL_RGB8, },
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 794 { "rgb8", GL_RGB8, }, 880 { "rgb8_offset", GL_RGB8, 23, 6, 0, 0, 0, 0, 0, 1, 67 }, 881 { "rgb8_alignment", GL_RGB8, 23, 6, 0, 0, 0, 0, 0, 2, 0 }, 882 { "rgb8_image_height", GL_RGB8, 23, 6, 26, 0, 0, 0, 0, 4, 0 }, 883 { "rgb8_row_length", GL_RGB8, 23, 6, 0, 27, 0, 0, 0, 4, 0 }, 884 { "rgb8_skip_images", GL_RGB8, 23, 6, 0, 0, 3, 0, 0, 4, 0 }, 885 { "rgb8_skip_rows", GL_RGB8, 23, 6, 26, 0, 0, 3, 0, 4, 0 }, 886 { "rgb8_skip_pixels", GL_RGB8, 23, 6, 0, 25, 0, 0, 2, 4, 0 } 969 { "rgb8_offset", GL_RGB8, 26, 12, 1, 2, 1, 23, 19, 8, 0, 0, 0, 0, 0, 4, 67 }, 970 { "rgb8_image_height", GL_RGB8, 2 [all...] |
H A D | es31fFboTestCase.cpp | 173 case GL_RGB8: 296 case GL_RGB8:
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H A D | es31fFboColorbufferTests.cpp | 287 GL_RGB8,
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H A D | es31fInternalFormatQueryTests.cpp | 382 { "rgb8", GL_RGB8, FormatSamplesCase::FORMAT_COLOR },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fRboStateQueryTests.cpp | 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); 182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, 226 { GL_RGB8, 8, 8, 8, 0 },
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H A D | es3fTextureSpecificationTests.cpp | 3419 { "rgb8", GL_RGB8, }, 3527 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_1", "", GL_RGB8, 39, 43, 1, 1)); 3528 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_2", "", GL_RGB8, 39, 43, 1, 2)); 3529 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_4", "", GL_RGB8, 39, 43, 1, 4)); 3530 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_8", "", GL_RGB8, 39, 43, 1, 8)); 3545 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_1", "", GL_RGB8, 39, 1, 1)); 3546 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_2", "", GL_RGB8, 39, 1, 2)); 3547 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_4", "", GL_RGB8, 39, 1, 4)); 3548 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_8", "", GL_RGB8, 39, 1, 8)); 3572 { "rgb8_alignment", GL_RGB8, 3 [all...] |
H A D | es3fInternalFormatQueryTests.cpp | 187 { "rgb8", GL_RGB8, false },
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H A D | es3fFboTestCase.cpp | 168 case GL_RGB8: 289 case GL_RGB8:
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H A D | es3fFboStateQueryTests.cpp | 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); 296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); 334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); 507 { GL_RGB8, GL_UNSIGNED_NORMALIZED },
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H A D | es3fFboMultisampleTests.cpp | 270 GL_RGB8,
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H A D | es3fFboCompletenessTests.cpp | 49 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
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H A D | es3fTextureSwizzleTests.cpp | 248 { "rgb", GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE },
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_fbo.c | 46 case GL_RGB8: 258 return GL_RGB8;
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H A D | nouveau_screen.c | 167 color_format = GL_RGB8;
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/external/deqp/modules/egl/ |
H A D | teglAndroidUtil.cpp | 71 case GL_RGB8: return tcu::Android::internal::PIXEL_FORMAT_RGB_888;
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H A D | teglImageTests.cpp | 310 case GL_RGB8: return "rgb8"; 543 GL_RGB8,
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H A D | teglImageFormatTests.cpp | 1133 addCreateAndroidNative("android_native_rgb8", GL_RGB8); 1169 case GL_RGB8: 1194 case GL_RGB8: 1304 || createFormat == GL_RGB8
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/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 83 GL_RGB8,
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H A D | gluTextureUtil.cpp | 172 case FMT_CASE(RGB, UNORM_INT8): return GL_RGB8; 496 case GL_RGB8: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8); 560 case GL_RGB8: 1088 case GL_RGB8:
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H A D | gluStrUtil.inl | 840 case GL_RGB8: return "GL_RGB8"; 1690 case GL_RGB8: return "GL_RGB8";
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 772 { 3, GL_RGB, GL_RGB8, 0 }, 1501 case GL_RGB8: 1641 internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
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/external/deqp/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 113 GL_RGB8, 119 GL_RGB8,
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
H A D | MultipleRenderTargetTest.java | 535 Texture normal = createColorTexture(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, GL30.GL_RGB8, 538 Texture position = createColorTexture(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, GL30.GL_RGB8,
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