Searched refs:GL_RGB8 (Results 1 - 25 of 68) sorted by relevance

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/external/deqp/modules/gles3/performance/
H A Des3pTextureCountTests.cpp59 { "rgb8", GL_RGB8 },
H A Des3pTextureFormatTests.cpp71 { "rgb8", GL_RGB8, },
/external/deqp/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp794 { "rgb8", GL_RGB8, },
880 { "rgb8_offset", GL_RGB8, 23, 6, 0, 0, 0, 0, 0, 1, 67 },
881 { "rgb8_alignment", GL_RGB8, 23, 6, 0, 0, 0, 0, 0, 2, 0 },
882 { "rgb8_image_height", GL_RGB8, 23, 6, 26, 0, 0, 0, 0, 4, 0 },
883 { "rgb8_row_length", GL_RGB8, 23, 6, 0, 27, 0, 0, 0, 4, 0 },
884 { "rgb8_skip_images", GL_RGB8, 23, 6, 0, 0, 3, 0, 0, 4, 0 },
885 { "rgb8_skip_rows", GL_RGB8, 23, 6, 26, 0, 0, 3, 0, 4, 0 },
886 { "rgb8_skip_pixels", GL_RGB8, 23, 6, 0, 25, 0, 0, 2, 4, 0 }
969 { "rgb8_offset", GL_RGB8, 26, 12, 1, 2, 1, 23, 19, 8, 0, 0, 0, 0, 0, 4, 67 },
970 { "rgb8_image_height", GL_RGB8, 2
[all...]
H A Des31fFboTestCase.cpp173 case GL_RGB8:
296 case GL_RGB8:
H A Des31fFboColorbufferTests.cpp287 GL_RGB8,
H A Des31fInternalFormatQueryTests.cpp382 { "rgb8", GL_RGB8, FormatSamplesCase::FORMAT_COLOR },
/external/deqp/modules/gles3/functional/
H A Des3fRboStateQueryTests.cpp152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h);
182 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,
226 { GL_RGB8, 8, 8, 8, 0 },
H A Des3fTextureSpecificationTests.cpp3419 { "rgb8", GL_RGB8, },
3527 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_1", "", GL_RGB8, 39, 43, 1, 1));
3528 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_2", "", GL_RGB8, 39, 43, 1, 2));
3529 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_4", "", GL_RGB8, 39, 43, 1, 4));
3530 alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_8", "", GL_RGB8, 39, 43, 1, 8));
3545 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_1", "", GL_RGB8, 39, 1, 1));
3546 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_2", "", GL_RGB8, 39, 1, 2));
3547 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_4", "", GL_RGB8, 39, 1, 4));
3548 alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_8", "", GL_RGB8, 39, 1, 8));
3572 { "rgb8_alignment", GL_RGB8, 3
[all...]
H A Des3fInternalFormatQueryTests.cpp187 { "rgb8", GL_RGB8, false },
H A Des3fFboTestCase.cpp168 case GL_RGB8:
289 case GL_RGB8:
H A Des3fFboStateQueryTests.cpp258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128);
296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128);
334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128);
432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128);
507 { GL_RGB8, GL_UNSIGNED_NORMALIZED },
H A Des3fFboMultisampleTests.cpp270 GL_RGB8,
H A Des3fFboCompletenessTests.cpp49 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8,
H A Des3fTextureSwizzleTests.cpp248 { "rgb", GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE },
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c46 case GL_RGB8:
258 return GL_RGB8;
H A Dnouveau_screen.c167 color_format = GL_RGB8;
/external/deqp/modules/egl/
H A DteglAndroidUtil.cpp71 case GL_RGB8: return tcu::Android::internal::PIXEL_FORMAT_RGB_888;
H A DteglImageTests.cpp310 case GL_RGB8: return "rgb8";
543 GL_RGB8,
H A DteglImageFormatTests.cpp1133 addCreateAndroidNative("android_native_rgb8", GL_RGB8);
1169 case GL_RGB8:
1194 case GL_RGB8:
1304 || createFormat == GL_RGB8
/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp83 GL_RGB8,
H A DgluTextureUtil.cpp172 case FMT_CASE(RGB, UNORM_INT8): return GL_RGB8;
496 case GL_RGB8: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8);
560 case GL_RGB8:
1088 case GL_RGB8:
H A DgluStrUtil.inl840 case GL_RGB8: return "GL_RGB8";
1690 case GL_RGB8: return "GL_RGB8";
/external/mesa3d/src/mesa/state_tracker/
H A Dst_format.c772 { 3, GL_RGB, GL_RGB8, 0 },
1501 case GL_RGB8:
1641 internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
/external/deqp/modules/glshared/
H A DglsFboCompletenessTests.cpp113 GL_RGB8,
119 GL_RGB8,
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
H A DMultipleRenderTargetTest.java535 Texture normal = createColorTexture(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, GL30.GL_RGB8,
538 Texture position = createColorTexture(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, GL30.GL_RGB8,

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