Searched refs:RETURN_IF_ABANDONED (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/gpu/
H A DGrPathRenderingDrawContext.cpp16 #define RETURN_IF_ABANDONED if (this->drawingManager()->abandoned()) { return; } macro
24 RETURN_IF_ABANDONED
44 RETURN_IF_ABANDONED
63 RETURN_IF_ABANDONED
H A DGrDrawContext.cpp34 #define RETURN_IF_ABANDONED if (fDrawingManager->abandoned()) { return; } macro
114 RETURN_IF_ABANDONED
133 RETURN_IF_ABANDONED
152 RETURN_IF_ABANDONED
166 RETURN_IF_ABANDONED
178 RETURN_IF_ABANDONED
191 RETURN_IF_ABANDONED
257 RETURN_IF_ABANDONED
354 RETURN_IF_ABANDONED
382 RETURN_IF_ABANDONED
[all...]
H A DGrTest.cpp262 #define RETURN_IF_ABANDONED if (fDrawingManager->abandoned()) { return; } macro
267 RETURN_IF_ABANDONED
275 #undef RETURN_IF_ABANDONED macro
H A DGrContext.cpp28 #define RETURN_IF_ABANDONED if (fDrawingManager->abandoned()) { return; } macro
205 RETURN_IF_ABANDONED
502 RETURN_IF_ABANDONED
554 RETURN_IF_ABANDONED

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