Searched refs:SkPerlinNoiseShader (Results 1 - 11 of 11) sorted by relevance
/external/skia/include/effects/ |
H A D | SkPerlinNoiseShader.h | 13 /** \class SkPerlinNoiseShader 15 SkPerlinNoiseShader creates an image using the Perlin turbulence function. 25 class SK_API SkPerlinNoiseShader : public SkShader { class in inherits:SkShader 79 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const ContextRec&); 104 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) 111 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, 114 virtual ~SkPerlinNoiseShader(); 116 const SkPerlinNoiseShader::Type fType;
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/external/skia/bench/ |
H A D | PerlinNoiseBench.cpp | 9 #include "SkPerlinNoiseShader.h" 25 this->test(loops, canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, 41 void test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, 44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? 45 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
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/external/skia/gm/ |
H A D | perlinnoise.cpp | 9 #include "SkPerlinNoiseShader.h" 36 void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, 40 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? 41 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, 43 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, 62 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, 64 test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, 67 test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, 69 test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, 72 test(canvas, 0, 200, SkPerlinNoiseShader [all...] |
H A D | imagefiltersclipped.cpp | 20 #include "SkPerlinNoiseShader.h" 96 SkAutoTUnref<SkShader> noise(SkPerlinNoiseShader::CreateFractalNoise(
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H A D | imagefiltersscaled.cpp | 20 #include "SkPerlinNoiseShader.h" 57 SkAutoTUnref<SkShader> noise(SkPerlinNoiseShader::CreateFractalNoise(
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/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 8 #include "SkPerlinNoiseShader.h" 57 struct SkPerlinNoiseShader::StitchData { 78 struct SkPerlinNoiseShader::PaintingData { 252 SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 255 return new SkPerlinNoiseShader(kFractalNoise_Type, baseFrequencyX, baseFrequencyY, numOctaves, 259 SkShader* SkPerlinNoiseShader::CreateTurbulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, 262 return new SkPerlinNoiseShader(kTurbulence_Type, baseFrequencyX, baseFrequencyY, numOctaves, 266 SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader [all...] |
/external/skia/src/ports/ |
H A D | SkGlobalInitialization_default.cpp | 41 #include "SkPerlinNoiseShader.h" 89 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkPerlinNoiseShader)
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/external/skia/tools/VisualBench/ |
H A D | VisualBenchmarkStream.cpp | 37 #include "SkPerlinNoiseShader.h" 59 perlinPaint.setShader(SkPerlinNoiseShader::CreateTurbulence(0.1f, 0.1f, 1, 0,
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/external/skia/samplecode/ |
H A D | SampleFilterFuzz.cpp | 39 #include "SkPerlinNoiseShader.h" 668 SkPerlinNoiseShader::CreateFractalNoise( 670 SkPerlinNoiseShader::CreateTurbulence(
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/external/skia/tests/ |
H A D | ImageFilterTest.cpp | 28 #include "SkPerlinNoiseShader.h" 452 SkAutoTUnref<SkShader> shader(SkPerlinNoiseShader::CreateTurbulence(SK_Scalar1, SK_Scalar1, 1, 0));
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/external/skia/ |
H A D | Android.mk | 353 src/effects/SkPerlinNoiseShader.cpp \
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