Searched refs:VertexBufferObject (Results 1 - 8 of 8) sorted by relevance

/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/
H A DVertexArray.java45 public class VertexArray extends VertexBufferObject {
H A DVertexBufferObject.java51 public class VertexBufferObject implements VertexData { class in inherits:VertexData
60 /** Constructs a new interleaved VertexBufferObject.
65 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttribute... attributes) { method in class:VertexBufferObject
69 /** Constructs a new interleaved VertexBufferObject.
74 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttributes attributes) { method in class:VertexBufferObject
131 /** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
134 /** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
187 /** Unbinds this VertexBufferObject.
214 /** Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */
220 /** Disposes of all resources this VertexBufferObject use
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
H A DIndexBufferObjectShaderTest.java27 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
33 VertexBufferObject vbo;
75 vbo = new VertexBufferObject(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
H A DVertexBufferObjectShaderTest.java27 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
33 VertexBufferObject vbo;
91 vbo = new VertexBufferObject(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
H A DVertexBufferObject.java53 public class VertexBufferObject implements VertexData { class in inherits:VertexData
63 /** Constructs a new interleaved VertexBufferObject.
68 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttribute... attributes) { method in class:VertexBufferObject
72 /** Constructs a new interleaved VertexBufferObject.
77 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttributes attributes) { method in class:VertexBufferObject
86 protected VertexBufferObject (int usage, ByteBuffer data, boolean ownsBuffer, VertexAttributes attributes) { method in class:VertexBufferObject
176 /** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
220 /** Unbinds this VertexBufferObject.
246 /** Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */
253 /** Disposes of all resources this VertexBufferObject use
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/external/libgdx/gdx/src/com/badlogic/gdx/
H A DGraphics.java32 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
44 * , {@link VertexBufferObject}, {@link IndexBufferObject}, {@link Mesh}, {@link ShaderProgram} and {@link FrameBuffer},
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
H A DMesh.java33 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
69 VertexArray, VertexBufferObject, VertexBufferObjectSubData, VertexBufferObjectWithVAO enum constant in enum:Mesh.VertexDataType
140 return new VertexBufferObject(isStatic, maxVertices, vertexAttributes);
154 case VertexBufferObject:
155 vertices = new VertexBufferObject(isStatic, maxVertices, attributes);
356 /** Sets whether to bind the underlying {@link VertexArray} or {@link VertexBufferObject} automatically on a call to one of the
366 /** Binds the underlying {@link VertexBufferObject} and {@link IndexBufferObject} if indices where given. Use this with OpenGL
374 /** Binds the underlying {@link VertexBufferObject} and {@link IndexBufferObject} if indices where given. Use this with OpenGL
384 /** Unbinds the underlying {@link VertexBufferObject} and {@link IndexBufferObject} is indices were given. Use this with OpenGL
392 /** Unbinds the underlying {@link VertexBufferObject} an
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
H A DGwtTest.java66 mesh = new Mesh(VertexDataType.VertexBufferObject, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0));

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