/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/glutils/ |
H A D | VertexArray.java | 45 public class VertexArray extends VertexBufferObject {
|
H A D | VertexBufferObject.java | 51 public class VertexBufferObject implements VertexData {
class in inherits:VertexData 60 /** Constructs a new interleaved VertexBufferObject.
65 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttribute... attributes) {
method in class:VertexBufferObject 69 /** Constructs a new interleaved VertexBufferObject.
74 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttributes attributes) {
method in class:VertexBufferObject 131 /** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
134 /** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
187 /** Unbinds this VertexBufferObject.
214 /** Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */
220 /** Disposes of all resources this VertexBufferObject use [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
H A D | IndexBufferObjectShaderTest.java | 27 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
33 VertexBufferObject vbo;
75 vbo = new VertexBufferObject(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
|
H A D | VertexBufferObjectShaderTest.java | 27 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
33 VertexBufferObject vbo;
91 vbo = new VertexBufferObject(true, 3, new VertexAttribute(VertexAttributes.Usage.Position, 2, "a_position"),
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
H A D | VertexBufferObject.java | 53 public class VertexBufferObject implements VertexData {
class in inherits:VertexData 63 /** Constructs a new interleaved VertexBufferObject.
68 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttribute... attributes) {
method in class:VertexBufferObject 72 /** Constructs a new interleaved VertexBufferObject.
77 public VertexBufferObject (boolean isStatic, int numVertices, VertexAttributes attributes) {
method in class:VertexBufferObject 86 protected VertexBufferObject (int usage, ByteBuffer data, boolean ownsBuffer, VertexAttributes attributes) {
method in class:VertexBufferObject 176 /** Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements
220 /** Unbinds this VertexBufferObject.
246 /** Invalidates the VertexBufferObject so a new OpenGL buffer handle is created. Use this in case of a context loss. */
253 /** Disposes of all resources this VertexBufferObject use [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/ |
H A D | Graphics.java | 32 import com.badlogic.gdx.graphics.glutils.VertexBufferObject; 44 * , {@link VertexBufferObject}, {@link IndexBufferObject}, {@link Mesh}, {@link ShaderProgram} and {@link FrameBuffer},
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
H A D | Mesh.java | 33 import com.badlogic.gdx.graphics.glutils.VertexBufferObject;
69 VertexArray, VertexBufferObject, VertexBufferObjectSubData, VertexBufferObjectWithVAO
enum constant in enum:Mesh.VertexDataType 140 return new VertexBufferObject(isStatic, maxVertices, vertexAttributes);
154 case VertexBufferObject:
155 vertices = new VertexBufferObject(isStatic, maxVertices, attributes);
356 /** Sets whether to bind the underlying {@link VertexArray} or {@link VertexBufferObject} automatically on a call to one of the
366 /** Binds the underlying {@link VertexBufferObject} and {@link IndexBufferObject} if indices where given. Use this with OpenGL
374 /** Binds the underlying {@link VertexBufferObject} and {@link IndexBufferObject} if indices where given. Use this with OpenGL
384 /** Unbinds the underlying {@link VertexBufferObject} and {@link IndexBufferObject} is indices were given. Use this with OpenGL
392 /** Unbinds the underlying {@link VertexBufferObject} an [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/ |
H A D | GwtTest.java | 66 mesh = new Mesh(VertexDataType.VertexBufferObject, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0));
|