/external/skia/src/gpu/ |
H A D | GrGpuResourceCacheAccess.h | 63 void abandon() { function in class:GrGpuResource::CacheAccess 64 fResource->abandon();
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H A D | GrDrawingManager.h | 62 void abandon(); 67 friend class GrContext; // for access to: ctor, abandon, reset & flush
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H A D | GrResourceProvider.h | 95 using GrTextureProvider::abandon;
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H A D | GrDrawingManager.cpp | 41 void GrDrawingManager::abandon() { function in class:GrDrawingManager
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H A D | GrGpuResource.cpp | 48 void GrGpuResource::abandon() { function in class:GrGpuResource
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H A D | GrContext.cpp | 133 fResourceProvider->abandon(); 135 // Need to abandon the drawing manager first so all the render targets 137 fDrawingManager->abandon(); 139 // abandon first to so destructors
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H A D | GrResourceCache.cpp | 192 back->cacheAccess().abandon(); 198 top->cacheAccess().abandon();
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H A D | GrTest.cpp | 425 fDrawingManager->abandon();
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/external/skia/src/gpu/gl/ |
H A D | GrGLBufferImpl.h | 40 // either release or abandon should have been called by the owner of this object. 44 void abandon();
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H A D | GrGLIndexBuffer.cpp | 28 fImpl.abandon();
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H A D | GrGLTransferBuffer.cpp | 27 fImpl.abandon();
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H A D | GrGLVertexBuffer.cpp | 28 fImpl.abandon();
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H A D | GrGLProgram.h | 44 * Call to abandon GL objects owned by this program. 46 void abandon();
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H A D | GrGLBufferImpl.cpp | 53 void GrGLBufferImpl::abandon() { function in class:GrGLBufferImpl
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H A D | GrGLGpuProgramCache.cpp | 83 fEntries[i]->fProgram->abandon(); 102 void GrGLGpu::ProgramCache::abandon() { function in class:GrGLGpu::ProgramCache
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H A D | GrGLProgram.cpp | 63 void GrGLProgram::abandon() { function in class:GrGLProgram
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H A D | SkGLContext.cpp | 104 fGL->abandon();
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H A D | GrGLGpu.h | 266 void abandon();
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/external/skia/src/gpu/vk/ |
H A D | GrVkUniformBuffer.h | 33 void abandon() { function in class:GrVkUniformBuffer
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H A D | GrVkProgram.cpp | 136 fVertexUniformBuffer->abandon(); 137 fFragmentUniformBuffer->abandon();
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/external/bzip2/ |
H A D | bzlib.h | 185 int abandon, 193 int abandon,
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H A D | bzlib.c | 1012 int abandon, 1016 BZ2_bzWriteClose64 ( bzerror, b, abandon, 1024 int abandon, 1045 if ((!abandon) && bzf->lastErr == BZ_OK) { 1065 if ( !abandon && !ferror ( bzf->handle ) ) { 1009 BZ2_bzWriteClose( int* bzerror, BZFILE* b, int abandon, unsigned int* nbytes_in, unsigned int* nbytes_out ) argument 1021 BZ2_bzWriteClose64( int* bzerror, BZFILE* b, int abandon, unsigned int* nbytes_in_lo32, unsigned int* nbytes_in_hi32, unsigned int* nbytes_out_lo32, unsigned int* nbytes_out_hi32 ) argument
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/external/skia/include/gpu/ |
H A D | GrTextureProvider.h | 139 void abandon() { function in class:GrTextureProvider
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H A D | GrGpuResource.h | 185 * this to return NULL. When objects have been release()ed or abandon()ed 254 void abandon(); 275 /** Overridden to abandon any internal handles, ptrs, etc to backend API resources. 339 // This is not ref'ed but abandon() or release() will be called before the GrGpu object
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/external/skia/src/gpu/gl/debug/ |
H A D | GrDebugGL.h | 117 static void abandon() { function in class:GrDebugGL
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