Searched refs:abandon (Results 1 - 25 of 47) sorted by relevance

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/external/skia/src/gpu/
H A DGrGpuResourceCacheAccess.h63 void abandon() { function in class:GrGpuResource::CacheAccess
64 fResource->abandon();
H A DGrDrawingManager.h62 void abandon();
67 friend class GrContext; // for access to: ctor, abandon, reset & flush
H A DGrResourceProvider.h95 using GrTextureProvider::abandon;
H A DGrDrawingManager.cpp41 void GrDrawingManager::abandon() { function in class:GrDrawingManager
H A DGrGpuResource.cpp48 void GrGpuResource::abandon() { function in class:GrGpuResource
H A DGrContext.cpp133 fResourceProvider->abandon();
135 // Need to abandon the drawing manager first so all the render targets
137 fDrawingManager->abandon();
139 // abandon first to so destructors
H A DGrResourceCache.cpp192 back->cacheAccess().abandon();
198 top->cacheAccess().abandon();
H A DGrTest.cpp425 fDrawingManager->abandon();
/external/skia/src/gpu/gl/
H A DGrGLBufferImpl.h40 // either release or abandon should have been called by the owner of this object.
44 void abandon();
H A DGrGLIndexBuffer.cpp28 fImpl.abandon();
H A DGrGLTransferBuffer.cpp27 fImpl.abandon();
H A DGrGLVertexBuffer.cpp28 fImpl.abandon();
H A DGrGLProgram.h44 * Call to abandon GL objects owned by this program.
46 void abandon();
H A DGrGLBufferImpl.cpp53 void GrGLBufferImpl::abandon() { function in class:GrGLBufferImpl
H A DGrGLGpuProgramCache.cpp83 fEntries[i]->fProgram->abandon();
102 void GrGLGpu::ProgramCache::abandon() { function in class:GrGLGpu::ProgramCache
H A DGrGLProgram.cpp63 void GrGLProgram::abandon() { function in class:GrGLProgram
H A DSkGLContext.cpp104 fGL->abandon();
H A DGrGLGpu.h266 void abandon();
/external/skia/src/gpu/vk/
H A DGrVkUniformBuffer.h33 void abandon() { function in class:GrVkUniformBuffer
H A DGrVkProgram.cpp136 fVertexUniformBuffer->abandon();
137 fFragmentUniformBuffer->abandon();
/external/bzip2/
H A Dbzlib.h185 int abandon,
193 int abandon,
H A Dbzlib.c1012 int abandon,
1016 BZ2_bzWriteClose64 ( bzerror, b, abandon,
1024 int abandon,
1045 if ((!abandon) && bzf->lastErr == BZ_OK) {
1065 if ( !abandon && !ferror ( bzf->handle ) ) {
1009 BZ2_bzWriteClose( int* bzerror, BZFILE* b, int abandon, unsigned int* nbytes_in, unsigned int* nbytes_out ) argument
1021 BZ2_bzWriteClose64( int* bzerror, BZFILE* b, int abandon, unsigned int* nbytes_in_lo32, unsigned int* nbytes_in_hi32, unsigned int* nbytes_out_lo32, unsigned int* nbytes_out_hi32 ) argument
/external/skia/include/gpu/
H A DGrTextureProvider.h139 void abandon() { function in class:GrTextureProvider
H A DGrGpuResource.h185 * this to return NULL. When objects have been release()ed or abandon()ed
254 void abandon();
275 /** Overridden to abandon any internal handles, ptrs, etc to backend API resources.
339 // This is not ref'ed but abandon() or release() will be called before the GrGpu object
/external/skia/src/gpu/gl/debug/
H A DGrDebugGL.h117 static void abandon() { function in class:GrDebugGL

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