Searched refs:angularDamping (Results 1 - 14 of 14) sorted by relevance

/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
H A DBodyDef.java80 public float angularDamping; field in class:BodyDef
124 angularDamping = 0f;
246 return angularDamping;
254 public void setAngularDamping(float angularDamping) { argument
255 this.angularDamping = angularDamping;
H A DBody.java106 assert (bd.angularDamping >= 0.0f);
148 m_angularDamping = bd.angularDamping;
860 public final void setAngularDamping(float angularDamping) { argument
861 m_angularDamping = angularDamping;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
H A DBodyDef.java63 public float angularDamping = 0; field in class:BodyDef
H A DBody.java608 public void setAngularDamping (float angularDamping) { argument
609 jniSetAngularDamping(addr, angularDamping);
612 private native void jniSetAngularDamping (long addr, float angularDamping); /* argument
614 body->SetAngularDamping(angularDamping);
H A DWorld.java284 def.linearVelocity.y, def.angularVelocity, def.linearDamping, def.angularDamping, def.allowSleep, def.awake,
293 float linearVelocityY, float angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake,
302 bodyDef.angularDamping = angularDamping;
292 jniCreateBody(long addr, int type, float positionX, float positionY, float angle, float linearVelocityX, float linearVelocityY, float angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake, boolean fixedRotation, boolean bullet, boolean active, float inertiaScale) argument
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
H A DBodyDef.java63 public float angularDamping = 0; field in class:BodyDef
H A DBody.java333 public void setAngularDamping (float angularDamping) { argument
334 body.setAngularDamping(angularDamping);
H A DWorld.java130 bd.angularDamping = def.angularDamping;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
H A Db2Body.h62 angularDamping = 0.0f;
97 float32 angularDamping; member in struct:b2BodyDef
294 void SetAngularDamping(float32 angularDamping);
601 inline void b2Body::SetAngularDamping(float32 angularDamping) argument
603 m_angularDamping = angularDamping;
H A Db2Body.cpp31 b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f);
78 m_angularDamping = bd->angularDamping;
533 b2Log(" bd.angularDamping = %.15lef;\n", m_angularDamping);
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
H A DApplyForce.java112 bd.angularDamping = 5.0f;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
H A Dcom.badlogic.gdx.physics.box2d.Body.cpp418 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniSetAngularDamping(JNIEnv* env, jobject object, jlong addr, jfloat angularDamping) { argument
424 body->SetAngularDamping(angularDamping);
H A Dcom.badlogic.gdx.physics.box2d.World.cpp166 JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody(JNIEnv* env, jobject object, jlong addr, jint type, jfloat positionX, jfloat positionY, jfloat angle, jfloat linearVelocityX, jfloat linearVelocityY, jfloat angularVelocity, jfloat linearDamping, jfloat angularDamping, jboolean allowSleep, jboolean awake, jboolean fixedRotation, jboolean bullet, jboolean active, jfloat inertiaScale) { argument
178 bodyDef.angularDamping = angularDamping;
/external/libgdx/backends/gdx-backend-moe/libs/
H A Dintel-moe-ios.jarMETA-INF/ META-INF/MANIFEST.MF LICENSE com/ com/intel/ com/intel/moe/ com/intel/moe/ ...

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