/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
H A D | BodyDef.java | 80 public float angularDamping; field in class:BodyDef 124 angularDamping = 0f; 246 return angularDamping; 254 public void setAngularDamping(float angularDamping) { argument 255 this.angularDamping = angularDamping;
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H A D | Body.java | 106 assert (bd.angularDamping >= 0.0f); 148 m_angularDamping = bd.angularDamping; 860 public final void setAngularDamping(float angularDamping) { argument 861 m_angularDamping = angularDamping;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
H A D | BodyDef.java | 63 public float angularDamping = 0; field in class:BodyDef
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H A D | Body.java | 608 public void setAngularDamping (float angularDamping) { argument 609 jniSetAngularDamping(addr, angularDamping); 612 private native void jniSetAngularDamping (long addr, float angularDamping); /* argument 614 body->SetAngularDamping(angularDamping);
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H A D | World.java | 284 def.linearVelocity.y, def.angularVelocity, def.linearDamping, def.angularDamping, def.allowSleep, def.awake, 293 float linearVelocityY, float angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake, 302 bodyDef.angularDamping = angularDamping; 292 jniCreateBody(long addr, int type, float positionX, float positionY, float angle, float linearVelocityX, float linearVelocityY, float angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake, boolean fixedRotation, boolean bullet, boolean active, float inertiaScale) argument
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
H A D | BodyDef.java | 63 public float angularDamping = 0; field in class:BodyDef
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H A D | Body.java | 333 public void setAngularDamping (float angularDamping) { argument 334 body.setAngularDamping(angularDamping);
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H A D | World.java | 130 bd.angularDamping = def.angularDamping;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
H A D | b2Body.h | 62 angularDamping = 0.0f; 97 float32 angularDamping; member in struct:b2BodyDef 294 void SetAngularDamping(float32 angularDamping); 601 inline void b2Body::SetAngularDamping(float32 angularDamping) argument 603 m_angularDamping = angularDamping;
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H A D | b2Body.cpp | 31 b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f); 78 m_angularDamping = bd->angularDamping; 533 b2Log(" bd.angularDamping = %.15lef;\n", m_angularDamping);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
H A D | ApplyForce.java | 112 bd.angularDamping = 5.0f;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/ |
H A D | com.badlogic.gdx.physics.box2d.Body.cpp | 418 JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Body_jniSetAngularDamping(JNIEnv* env, jobject object, jlong addr, jfloat angularDamping) { argument 424 body->SetAngularDamping(angularDamping);
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H A D | com.badlogic.gdx.physics.box2d.World.cpp | 166 JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody(JNIEnv* env, jobject object, jlong addr, jint type, jfloat positionX, jfloat positionY, jfloat angle, jfloat linearVelocityX, jfloat linearVelocityY, jfloat angularVelocity, jfloat linearDamping, jfloat angularDamping, jboolean allowSleep, jboolean awake, jboolean fixedRotation, jboolean bullet, jboolean active, jfloat inertiaScale) { argument 178 bodyDef.angularDamping = angularDamping;
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/external/libgdx/backends/gdx-backend-moe/libs/ |
H A D | intel-moe-ios.jar | META-INF/ META-INF/MANIFEST.MF LICENSE com/ com/intel/ com/intel/moe/ com/intel/moe/ ... |