Searched refs:appendUniformDecls (Results 1 - 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.h41 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
H A DGrGLUniformHandler.cpp55 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function in class:GrGLUniformHandler
/external/skia/src/gpu/glsl/
H A DGrGLSLUniformHandler.h67 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
H A DGrGLSLProgramBuilder.h43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
H A DGrGLSLProgramBuilder.cpp258 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function in class:GrGLSLProgramBuilder
259 this->uniformHandler()->appendUniformDecls(visibility, out);
H A DGrGLSLShaderBuilder.cpp163 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
/external/skia/src/gpu/vk/
H A DGrVkUniformHandler.h64 void appendUniformDecls(GrShaderFlags, SkString*) const override;
H A DGrVkUniformHandler.cpp121 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function in class:GrVkUniformHandler

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