Searched refs:bodyB (Results 1 - 25 of 78) sorted by relevance

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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
H A DJointDef.java38 bodyB = null;
59 public Body bodyB; field in class:JointDef
H A DMotorJointDef.java13 * Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
18 * The bodyB angle minus bodyA angle in radians.
47 bodyB = bB;
48 Vec2 xB = bodyB.getPosition();
52 float angleB = bodyB.getAngle();
H A DPrismaticJointDef.java114 bodyB = b2;
116 bodyB.getLocalPointToOut(anchor, localAnchorB);
118 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
H A DRevoluteJointDef.java132 bodyB = b2;
134 bodyB.getLocalPointToOut(anchor, localAnchorB);
135 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
H A DWeldJointDef.java80 bodyB = bB;
82 bodyB.getLocalPointToOut(anchor, localAnchorB);
83 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
H A DDistanceJointDef.java100 bodyB = b2;
102 localAnchorB.set(bodyB.getLocalPoint(anchor2));
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/
H A DPrismaticJointDef.java34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument
36 this.bodyB = bodyB;
38 localAnchorB.set(bodyB.getLocalPoint(anchor));
40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
H A DRevoluteJointDef.java34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument
36 this.bodyB = bodyB;
38 localAnchorB.set(bodyB.getLocalPoint(anchor));
39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
H A DDistanceJointDef.java33 public void initialize (Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB) { argument
35 this.bodyB = bodyB;
37 this.localAnchorB.set(bodyB.getLocalPoint(anchorB));
H A DFrictionJointDef.java31 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument
33 this.bodyB = bodyB;
35 localAnchorB.set(bodyB.getLocalPoint(anchor));
41 /** The local anchor point relative to bodyB's origin. */
H A DWheelJointDef.java32 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument
34 this.bodyB = bodyB;
36 localAnchorB.set(bodyB.getLocalPoint(anchor));
H A DMotorJointDef.java32 this.bodyB = body2;
33 this.linearOffset.set(bodyA.getLocalPoint(bodyB.getPosition()));
34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle();
37 /** Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. */
40 /** The bodyB angle minus bodyA angle in radians. */
H A DPulleyJointDef.java34 public void initialize (Body bodyA, Body bodyB, Vector2 groundAnchorA, Vector2 groundAnchorB, Vector2 anchorA, argument
37 this.bodyB = bodyB;
41 this.localAnchorB.set(bodyB.getLocalPoint(anchorB));
57 /** The local anchor point relative to bodyB's origin. */
63 /** The a reference length for the segment attached to bodyB. */
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
H A DDistanceJointDef.java33 public void initialize (Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB) { argument
35 this.bodyB = bodyB;
37 this.localAnchorB.set(bodyB.getLocalPoint(anchorB));
59 fd.bodyB = bodyB.body;
H A DFrictionJointDef.java31 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument
33 this.bodyB = bodyB;
35 localAnchorB.set(bodyB.getLocalPoint(anchor));
41 /** The local anchor point relative to bodyB's origin. */
54 jd.bodyB = bodyB.body;
H A DPrismaticJointDef.java34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument
36 this.bodyB = bodyB;
38 localAnchorB.set(bodyB.getLocalPoint(anchor));
40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
78 jd.bodyB = bodyB.body;
H A DRevoluteJointDef.java34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument
36 this.bodyB = bodyB;
38 localAnchorB.set(bodyB.getLocalPoint(anchor));
39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
73 jd.bodyB = bodyB.body;
H A DMotorJointDef.java32 this.bodyB = body2;
33 this.linearOffset.set(bodyA.getLocalPoint(bodyB.getPosition()));
34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle();
37 /** Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. */
40 /** The bodyB angle minus bodyA angle in radians. */
56 jd.bodyB = bodyB.body;
H A DWheelJointDef.java32 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument
34 this.bodyB = bodyB;
36 localAnchorB.set(bodyB.getLocalPoint(anchor));
68 fd.bodyB = bodyB.body;
H A DPulleyJointDef.java34 public void initialize (Body bodyA, Body bodyB, Vector2 groundAnchorA, Vector2 groundAnchorB, Vector2 anchorA, argument
37 this.bodyB = bodyB;
41 this.localAnchorB.set(bodyB.getLocalPoint(anchorB));
57 /** The local anchor point relative to bodyB's origin. */
63 /** The a reference length for the segment attached to bodyB. */
73 jd.bodyB = bodyB.body;
H A DGearJointDef.java43 jd.bodyB = bodyB.body;
H A DWeldJointDef.java32 this.bodyB = body2;
57 jd.bodyB = bodyB.body;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
H A Db2ContactManager.cpp42 b2Body* bodyB = fixtureB->GetBody(); local
92 if (&c->m_nodeB == bodyB->m_contactList)
94 bodyB->m_contactList = c->m_nodeB.next;
116 b2Body* bodyB = fixtureB->GetBody(); local
122 if (bodyB->ShouldCollide(bodyA) == false)
144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody;
189 b2Body* bodyB = fixtureB->GetBody(); local
192 if (bodyA == bodyB)
200 b2ContactEdge* edge = bodyB
[all...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
H A DContactManager.java74 Body bodyB = fixtureB.getBody();
77 if (bodyA == bodyB) {
84 ContactEdge edge = bodyB.getContactList();
107 if (bodyB.shouldCollide(bodyA) == false) {
128 bodyB = fixtureB.getBody();
142 c.m_nodeA.other = bodyB;
156 c.m_nodeB.next = bodyB.m_contactList;
157 if (bodyB.m_contactList != null) {
158 bodyB.m_contactList.prev = c.m_nodeB;
160 bodyB
[all...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
38 btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);

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