/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
H A D | JointDef.java | 38 bodyB = null; 59 public Body bodyB; field in class:JointDef
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H A D | MotorJointDef.java | 13 * Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. 18 * The bodyB angle minus bodyA angle in radians. 47 bodyB = bB; 48 Vec2 xB = bodyB.getPosition(); 52 float angleB = bodyB.getAngle();
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H A D | PrismaticJointDef.java | 114 bodyB = b2; 116 bodyB.getLocalPointToOut(anchor, localAnchorB); 118 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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H A D | RevoluteJointDef.java | 132 bodyB = b2; 134 bodyB.getLocalPointToOut(anchor, localAnchorB); 135 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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H A D | WeldJointDef.java | 80 bodyB = bB; 82 bodyB.getLocalPointToOut(anchor, localAnchorB); 83 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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H A D | DistanceJointDef.java | 100 bodyB = b2; 102 localAnchorB.set(bodyB.getLocalPoint(anchor2));
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/ |
H A D | PrismaticJointDef.java | 34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument 36 this.bodyB = bodyB; 38 localAnchorB.set(bodyB.getLocalPoint(anchor)); 40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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H A D | RevoluteJointDef.java | 34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument 36 this.bodyB = bodyB; 38 localAnchorB.set(bodyB.getLocalPoint(anchor)); 39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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H A D | DistanceJointDef.java | 33 public void initialize (Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB) { argument 35 this.bodyB = bodyB; 37 this.localAnchorB.set(bodyB.getLocalPoint(anchorB));
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H A D | FrictionJointDef.java | 31 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument 33 this.bodyB = bodyB; 35 localAnchorB.set(bodyB.getLocalPoint(anchor)); 41 /** The local anchor point relative to bodyB's origin. */
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H A D | WheelJointDef.java | 32 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument 34 this.bodyB = bodyB; 36 localAnchorB.set(bodyB.getLocalPoint(anchor));
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H A D | MotorJointDef.java | 32 this.bodyB = body2; 33 this.linearOffset.set(bodyA.getLocalPoint(bodyB.getPosition())); 34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle(); 37 /** Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. */ 40 /** The bodyB angle minus bodyA angle in radians. */
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H A D | PulleyJointDef.java | 34 public void initialize (Body bodyA, Body bodyB, Vector2 groundAnchorA, Vector2 groundAnchorB, Vector2 anchorA, argument 37 this.bodyB = bodyB; 41 this.localAnchorB.set(bodyB.getLocalPoint(anchorB)); 57 /** The local anchor point relative to bodyB's origin. */ 63 /** The a reference length for the segment attached to bodyB. */
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/ |
H A D | DistanceJointDef.java | 33 public void initialize (Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB) { argument 35 this.bodyB = bodyB; 37 this.localAnchorB.set(bodyB.getLocalPoint(anchorB)); 59 fd.bodyB = bodyB.body;
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H A D | FrictionJointDef.java | 31 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument 33 this.bodyB = bodyB; 35 localAnchorB.set(bodyB.getLocalPoint(anchor)); 41 /** The local anchor point relative to bodyB's origin. */ 54 jd.bodyB = bodyB.body;
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H A D | PrismaticJointDef.java | 34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument 36 this.bodyB = bodyB; 38 localAnchorB.set(bodyB.getLocalPoint(anchor)); 40 referenceAngle = bodyB.getAngle() - bodyA.getAngle(); 78 jd.bodyB = bodyB.body;
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H A D | RevoluteJointDef.java | 34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { argument 36 this.bodyB = bodyB; 38 localAnchorB.set(bodyB.getLocalPoint(anchor)); 39 referenceAngle = bodyB.getAngle() - bodyA.getAngle(); 73 jd.bodyB = bodyB.body;
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H A D | MotorJointDef.java | 32 this.bodyB = body2; 33 this.linearOffset.set(bodyA.getLocalPoint(bodyB.getPosition())); 34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle(); 37 /** Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. */ 40 /** The bodyB angle minus bodyA angle in radians. */ 56 jd.bodyB = bodyB.body;
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H A D | WheelJointDef.java | 32 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { argument 34 this.bodyB = bodyB; 36 localAnchorB.set(bodyB.getLocalPoint(anchor)); 68 fd.bodyB = bodyB.body;
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H A D | PulleyJointDef.java | 34 public void initialize (Body bodyA, Body bodyB, Vector2 groundAnchorA, Vector2 groundAnchorB, Vector2 anchorA, argument 37 this.bodyB = bodyB; 41 this.localAnchorB.set(bodyB.getLocalPoint(anchorB)); 57 /** The local anchor point relative to bodyB's origin. */ 63 /** The a reference length for the segment attached to bodyB. */ 73 jd.bodyB = bodyB.body;
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H A D | GearJointDef.java | 43 jd.bodyB = bodyB.body;
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H A D | WeldJointDef.java | 32 this.bodyB = body2; 57 jd.bodyB = bodyB.body;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
H A D | b2ContactManager.cpp | 42 b2Body* bodyB = fixtureB->GetBody(); local 92 if (&c->m_nodeB == bodyB->m_contactList) 94 bodyB->m_contactList = c->m_nodeB.next; 116 b2Body* bodyB = fixtureB->GetBody(); local 122 if (bodyB->ShouldCollide(bodyA) == false) 144 bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody; 189 b2Body* bodyB = fixtureB->GetBody(); local 192 if (bodyA == bodyB) 200 b2ContactEdge* edge = bodyB [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
H A D | ContactManager.java | 74 Body bodyB = fixtureB.getBody(); 77 if (bodyA == bodyB) { 84 ContactEdge edge = bodyB.getContactList(); 107 if (bodyB.shouldCollide(bodyA) == false) { 128 bodyB = fixtureB.getBody(); 142 c.m_nodeA.other = bodyB; 156 c.m_nodeB.next = bodyB.m_contactList; 157 if (bodyB.m_contactList != null) { 158 bodyB.m_contactList.prev = c.m_nodeB; 160 bodyB [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); 38 btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
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