Searched refs:bump_y (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp1116 ir_rvalue *bump_x, *bump_y; local
1128 bump_y = mul(swizzle_y(bump->clone(p->mem_ctx, NULL)), rot_mat_1);
1130 p->emit(assign(bumped, add(swizzle_xy(bumped), add(bump_x, bump_y)),

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