Searched refs:collision (Results 1 - 25 of 519) sorted by relevance
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/ |
H A D | classes.i | 1 SPECIFY_CLASS(AllHitsRayResultCallback, com.badlogic.gdx.physics.bullet.collision) 2 SPECIFY_CLASS(BT_BOX_BOX_TRANSFORM_CACHE, com.badlogic.gdx.physics.bullet.collision) 3 SPECIFY_CLASS(BT_QUANTIZED_BVH_NODE, com.badlogic.gdx.physics.bullet.collision) 4 SPECIFY_CLASS(BroadphaseNativeTypes, com.badlogic.gdx.physics.bullet.collision) 5 SPECIFY_CLASS(ClosestConvexResultCallback, com.badlogic.gdx.physics.bullet.collision) 6 SPECIFY_CLASS(ClosestNotMeConvexResultCallback, com.badlogic.gdx.physics.bullet.collision) 7 SPECIFY_CLASS(ClosestNotMeRayResultCallback, com.badlogic.gdx.physics.bullet.collision) 8 SPECIFY_CLASS(ClosestRayResultCallback, com.badlogic.gdx.physics.bullet.collision) 9 SPECIFY_CLASS(Collision, com.badlogic.gdx.physics.bullet.collision) 10 SPECIFY_CLASS(CollisionConstants, com.badlogic.gdx.physics.bullet.collision) [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
H A D | TreeRayCastCallback.java | 26 import org.jbox2d.collision.RayCastInput; 27 import org.jbox2d.collision.broadphase.DynamicTree;
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H A D | TreeCallback.java | 26 import org.jbox2d.collision.broadphase.DynamicTree;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/ |
H A D | ShapeType.java | 24 package org.jbox2d.collision.shapes;
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H A D | Shape.java | 24 package org.jbox2d.collision.shapes; 26 import org.jbox2d.collision.AABB; 27 import org.jbox2d.collision.RayCastInput; 28 import org.jbox2d.collision.RayCastOutput; 33 * A shape is used for collision detection. You can create a shape however you like. Shapes used for
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
H A D | btContactManifoldTypes.java | 9 package com.badlogic.gdx.physics.bullet.collision;
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H A D | btInternalEdgeAdjustFlags.java | 9 package com.badlogic.gdx.physics.bullet.collision;
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H A D | eBT_PLANE_INTERSECTION_TYPE.java | 9 package com.badlogic.gdx.physics.bullet.collision;
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H A D | eGIMPACT_SHAPE_TYPE.java | 9 package com.badlogic.gdx.physics.bullet.collision;
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H A D | PHY_ScalarType.java | 9 package com.badlogic.gdx.physics.bullet.collision;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
H A D | DistanceInput.java | 24 package org.jbox2d.collision; 26 import org.jbox2d.collision.Distance.DistanceProxy;
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H A D | DistanceOutput.java | 24 package org.jbox2d.collision;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
H A D | FixtureProxy.java | 26 import org.jbox2d.collision.AABB;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
H A D | PolygonAndCircleContact.java | 26 import org.jbox2d.collision.Manifold; 27 import org.jbox2d.collision.shapes.CircleShape; 28 import org.jbox2d.collision.shapes.PolygonShape; 29 import org.jbox2d.collision.shapes.ShapeType;
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H A D | ChainAndCircleContact.java | 26 import org.jbox2d.collision.Manifold; 27 import org.jbox2d.collision.shapes.ChainShape; 28 import org.jbox2d.collision.shapes.CircleShape; 29 import org.jbox2d.collision.shapes.EdgeShape; 30 import org.jbox2d.collision.shapes.ShapeType;
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H A D | ChainAndPolygonContact.java | 26 import org.jbox2d.collision.Manifold; 27 import org.jbox2d.collision.shapes.ChainShape; 28 import org.jbox2d.collision.shapes.EdgeShape; 29 import org.jbox2d.collision.shapes.PolygonShape; 30 import org.jbox2d.collision.shapes.ShapeType;
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H A D | CircleContact.java | 26 import org.jbox2d.collision.Manifold; 27 import org.jbox2d.collision.shapes.CircleShape; 28 import org.jbox2d.collision.shapes.ShapeType;
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H A D | PolygonContact.java | 26 import org.jbox2d.collision.Manifold; 27 import org.jbox2d.collision.shapes.PolygonShape; 28 import org.jbox2d.collision.shapes.ShapeType;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
H A D | Shape.java | 19 /** A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are 31 public final org.jbox2d.collision.shapes.Shape shape; 33 public Shape (org.jbox2d.collision.shapes.Shape shape) {
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H A D | Manifold.java | 22 org.jbox2d.collision.Manifold manifold; 33 protected Manifold (org.jbox2d.collision.Manifold manifold) { 38 org.jbox2d.collision.Manifold.ManifoldType type = manifold.type; 39 if (type == org.jbox2d.collision.Manifold.ManifoldType.CIRCLES) return ManifoldType.Circle; 40 if (type == org.jbox2d.collision.Manifold.ManifoldType.FACE_A) return ManifoldType.FaceA; 41 if (type == org.jbox2d.collision.Manifold.ManifoldType.FACE_B) return ManifoldType.FaceB;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/ |
H A D | DynamicTreeNode.java | 24 package org.jbox2d.collision.broadphase; 26 import org.jbox2d.collision.AABB;
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H A D | BroadPhase.java | 1 package org.jbox2d.collision.broadphase; 7 import org.jbox2d.collision.AABB; 8 import org.jbox2d.collision.RayCastInput; 74 * collision filtering. This has performance roughly equal to k * log(n), where k is the number of
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H A D | BroadPhaseStrategy.java | 1 package org.jbox2d.collision.broadphase; 6 import org.jbox2d.collision.AABB; 7 import org.jbox2d.collision.RayCastInput; 52 * collision filtering. This has performance roughly equal to k * log(n), where k is the number of
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/external/libgdx/extensions/gdx-bullet/jni/swig/collision/ |
H A D | ContactCache.i | 4 #include <gdx/collision/ContactCache.h> 18 %include "gdx/collision/ContactCache.h"
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H A D | CustomCollisionDispatcher.i | 4 #include <gdx/collision/CustomCollisionDispatcher.h> 12 %include "gdx/collision/CustomCollisionDispatcher.h"
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