Searched refs:collision (Results 1 - 25 of 519) sorted by relevance

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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
H A Dclasses.i1 SPECIFY_CLASS(AllHitsRayResultCallback, com.badlogic.gdx.physics.bullet.collision)
2 SPECIFY_CLASS(BT_BOX_BOX_TRANSFORM_CACHE, com.badlogic.gdx.physics.bullet.collision)
3 SPECIFY_CLASS(BT_QUANTIZED_BVH_NODE, com.badlogic.gdx.physics.bullet.collision)
4 SPECIFY_CLASS(BroadphaseNativeTypes, com.badlogic.gdx.physics.bullet.collision)
5 SPECIFY_CLASS(ClosestConvexResultCallback, com.badlogic.gdx.physics.bullet.collision)
6 SPECIFY_CLASS(ClosestNotMeConvexResultCallback, com.badlogic.gdx.physics.bullet.collision)
7 SPECIFY_CLASS(ClosestNotMeRayResultCallback, com.badlogic.gdx.physics.bullet.collision)
8 SPECIFY_CLASS(ClosestRayResultCallback, com.badlogic.gdx.physics.bullet.collision)
9 SPECIFY_CLASS(Collision, com.badlogic.gdx.physics.bullet.collision)
10 SPECIFY_CLASS(CollisionConstants, com.badlogic.gdx.physics.bullet.collision)
[all...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
H A DTreeRayCastCallback.java26 import org.jbox2d.collision.RayCastInput;
27 import org.jbox2d.collision.broadphase.DynamicTree;
H A DTreeCallback.java26 import org.jbox2d.collision.broadphase.DynamicTree;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
H A DShapeType.java24 package org.jbox2d.collision.shapes;
H A DShape.java24 package org.jbox2d.collision.shapes;
26 import org.jbox2d.collision.AABB;
27 import org.jbox2d.collision.RayCastInput;
28 import org.jbox2d.collision.RayCastOutput;
33 * A shape is used for collision detection. You can create a shape however you like. Shapes used for
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
H A DbtContactManifoldTypes.java9 package com.badlogic.gdx.physics.bullet.collision;
H A DbtInternalEdgeAdjustFlags.java9 package com.badlogic.gdx.physics.bullet.collision;
H A DeBT_PLANE_INTERSECTION_TYPE.java9 package com.badlogic.gdx.physics.bullet.collision;
H A DeGIMPACT_SHAPE_TYPE.java9 package com.badlogic.gdx.physics.bullet.collision;
H A DPHY_ScalarType.java9 package com.badlogic.gdx.physics.bullet.collision;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
H A DDistanceInput.java24 package org.jbox2d.collision;
26 import org.jbox2d.collision.Distance.DistanceProxy;
H A DDistanceOutput.java24 package org.jbox2d.collision;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
H A DFixtureProxy.java26 import org.jbox2d.collision.AABB;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
H A DPolygonAndCircleContact.java26 import org.jbox2d.collision.Manifold;
27 import org.jbox2d.collision.shapes.CircleShape;
28 import org.jbox2d.collision.shapes.PolygonShape;
29 import org.jbox2d.collision.shapes.ShapeType;
H A DChainAndCircleContact.java26 import org.jbox2d.collision.Manifold;
27 import org.jbox2d.collision.shapes.ChainShape;
28 import org.jbox2d.collision.shapes.CircleShape;
29 import org.jbox2d.collision.shapes.EdgeShape;
30 import org.jbox2d.collision.shapes.ShapeType;
H A DChainAndPolygonContact.java26 import org.jbox2d.collision.Manifold;
27 import org.jbox2d.collision.shapes.ChainShape;
28 import org.jbox2d.collision.shapes.EdgeShape;
29 import org.jbox2d.collision.shapes.PolygonShape;
30 import org.jbox2d.collision.shapes.ShapeType;
H A DCircleContact.java26 import org.jbox2d.collision.Manifold;
27 import org.jbox2d.collision.shapes.CircleShape;
28 import org.jbox2d.collision.shapes.ShapeType;
H A DPolygonContact.java26 import org.jbox2d.collision.Manifold;
27 import org.jbox2d.collision.shapes.PolygonShape;
28 import org.jbox2d.collision.shapes.ShapeType;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
H A DShape.java19 /** A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are
31 public final org.jbox2d.collision.shapes.Shape shape;
33 public Shape (org.jbox2d.collision.shapes.Shape shape) {
H A DManifold.java22 org.jbox2d.collision.Manifold manifold;
33 protected Manifold (org.jbox2d.collision.Manifold manifold) {
38 org.jbox2d.collision.Manifold.ManifoldType type = manifold.type;
39 if (type == org.jbox2d.collision.Manifold.ManifoldType.CIRCLES) return ManifoldType.Circle;
40 if (type == org.jbox2d.collision.Manifold.ManifoldType.FACE_A) return ManifoldType.FaceA;
41 if (type == org.jbox2d.collision.Manifold.ManifoldType.FACE_B) return ManifoldType.FaceB;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/
H A DDynamicTreeNode.java24 package org.jbox2d.collision.broadphase;
26 import org.jbox2d.collision.AABB;
H A DBroadPhase.java1 package org.jbox2d.collision.broadphase;
7 import org.jbox2d.collision.AABB;
8 import org.jbox2d.collision.RayCastInput;
74 * collision filtering. This has performance roughly equal to k * log(n), where k is the number of
H A DBroadPhaseStrategy.java1 package org.jbox2d.collision.broadphase;
6 import org.jbox2d.collision.AABB;
7 import org.jbox2d.collision.RayCastInput;
52 * collision filtering. This has performance roughly equal to k * log(n), where k is the number of
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/
H A DContactCache.i4 #include <gdx/collision/ContactCache.h>
18 %include "gdx/collision/ContactCache.h"
H A DCustomCollisionDispatcher.i4 #include <gdx/collision/CustomCollisionDispatcher.h>
12 %include "gdx/collision/CustomCollisionDispatcher.h"

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