Searched refs:createAndAttachShaders (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp412 pair<deUint32, deUint32> createAndAttachShaders (TestLog& log, glu::RenderContext& renderCtx, deUint32 program, const vector<Attribute>& attributes, bool attributeAliasing) function in namespace:deqp::gls::__anon4768
725 shaders = createAndAttachShaders(log, renderCtx, program, attributes, hasAttributeAliasing(attributes, activeBindings));
772 createAndAttachShaders(log, renderCtx, program, reattachAttributes, hasAttributeAliasing(reattachAttributes, activeBindings));

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