Searched refs:generateFragmentShader (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody) function in namespace:deqp::gles31::Functional::__anon4590 976 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); 1101 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str()))); 1308 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); 1400 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str()))); 1574 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); 1651 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str()))); 1809 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); 1886 << glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.str())));
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/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:deqp::gls::ShaderExecUtil 788 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_")))
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H A D | glsUniformBlockCase.cpp | 1130 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) function in namespace:deqp::gls::ub::__anon4805 1431 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers);
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
H A D | vktUniformBlockCase.cpp | 1092 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers) function in namespace:vkt::ubo::__anon3927 2032 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers);
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 404 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) function in namespace:vkt::shaderexecutor::__anon3879 1535 programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(m_shaderSpec, false, m_outputLayout.locationMap, "vtx_out_", "o_"));
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