/external/deqp/framework/egl/ |
H A D | egluStaticES20Library.inl | 62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
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H A D | egluStaticES30Library.inl | 100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 62 gl->getAttachedShaders = &glGetAttachedShaders;
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H A D | glwInitES30Direct.inl | 100 gl->getAttachedShaders = &glGetAttachedShaders;
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H A D | glwInitES31Direct.inl | 112 gl->getAttachedShaders = &glGetAttachedShaders;
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H A D | glwInitES32Direct.inl | 128 gl->getAttachedShaders = &glGetAttachedShaders;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeStateApiTests.cpp | 118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", 126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
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H A D | es2fShaderStateQueryTests.cpp | 1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); 1168 glGetAttachedShaders(program, 0, &count, shaders); 1177 glGetAttachedShaders(program, 1, &count, shaders);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 182 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", 190 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 200 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
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H A D | es3fShaderStateQueryTests.cpp | 1435 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders); 1458 glGetAttachedShaders(program, 0, &count, shaders); 1467 glGetAttachedShaders(program, 1, &count, shaders);
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
H A D | AndroidGL20.java | 165 public native void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders);
method in class:AndroidGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
H A D | IOSGLES20.java | 166 public native void glGetAttachedShaders ( int program, int maxcount, Buffer count, IntBuffer shaders ); method in class:IOSGLES20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
H A D | IOSGLES20.java | 166 public native void glGetAttachedShaders ( int program, int maxcount, Buffer count, IntBuffer shaders ); method in class:IOSGLES20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
H A D | JglfwGL20.java | 448 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
method in class:JglfwGL20 449 GL.glGetAttachedShaders(program, maxcount, count, getPosition(count), shaders, getPosition(shaders));
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
H A D | LwjglGL20.java | 373 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
method in class:LwjglGL20 374 GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
H A D | Lwjgl3GL20.java | 367 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
method in class:Lwjgl3GL20 368 GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
H A D | GwtGL20Debug.java | 555 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
method in class:GwtGL20Debug 557 super.glGetAttachedShaders(program, maxcount, count, shaders);
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H A D | GwtGL20.java | 762 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
method in class:GwtGL20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
H A D | GL20Profiler.java | 633 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:GL20Profiler 635 gl20.glGetAttachedShaders(program, maxcount, count, shaders);
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H A D | GL30Profiler.java | 634 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:GL30Profiler 636 gl30.glGetAttachedShaders(program, maxcount, count, shaders);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 255 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 260 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 265 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]); 1428 {get_attached_shaders, "get_attached_shaders", "Invalid glGetAttachedShaders() usage" },
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
H A D | GL20.java | 506 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders);
method in interface:GL20
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextInitFuncs.inl | 201 gl->getAttachedShaders = glGetAttachedShaders;
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