Searched refs:glGetAttachedShaders (Results 1 - 25 of 45) sorted by relevance

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/external/deqp/framework/egl/
H A DegluStaticES20Library.inl62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
H A DegluStaticES30Library.inl100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl62 gl->getAttachedShaders = &glGetAttachedShaders;
H A DglwInitES30Direct.inl100 gl->getAttachedShaders = &glGetAttachedShaders;
H A DglwInitES31Direct.inl112 gl->getAttachedShaders = &glGetAttachedShaders;
H A DglwInitES32Direct.inl128 gl->getAttachedShaders = &glGetAttachedShaders;
/external/deqp/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
H A Des2fShaderStateQueryTests.cpp1145 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders);
1168 glGetAttachedShaders(program, 0, &count, shaders);
1177 glGetAttachedShaders(program, 1, &count, shaders);
/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp182 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
190 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
200 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
H A Des3fShaderStateQueryTests.cpp1435 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders);
1458 glGetAttachedShaders(program, 0, &count, shaders);
1467 glGetAttachedShaders(program, 1, &count, shaders);
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
H A DAndroidGL20.java165 public native void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders); method in class:AndroidGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
H A DIOSGLES20.java166 public native void glGetAttachedShaders ( int program, int maxcount, Buffer count, IntBuffer shaders ); method in class:IOSGLES20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
H A DIOSGLES20.java166 public native void glGetAttachedShaders ( int program, int maxcount, Buffer count, IntBuffer shaders ); method in class:IOSGLES20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
H A DJglfwGL20.java448 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:JglfwGL20
449 GL.glGetAttachedShaders(program, maxcount, count, getPosition(count), shaders, getPosition(shaders));
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
H A DLwjglGL20.java373 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:LwjglGL20
374 GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
H A DLwjgl3GL20.java367 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:Lwjgl3GL20
368 GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
H A DGwtGL20Debug.java555 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:GwtGL20Debug
557 super.glGetAttachedShaders(program, maxcount, count, shaders);
H A DGwtGL20.java762 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:GwtGL20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
H A DGL20Profiler.java633 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:GL20Profiler
635 gl20.glGetAttachedShaders(program, maxcount, count, shaders);
H A DGL30Profiler.java634 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { method in class:GL30Profiler
636 gl30.glGetAttachedShaders(program, maxcount, count, shaders);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp255 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
260 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
265 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
1428 {get_attached_shaders, "get_attached_shaders", "Invalid glGetAttachedShaders() usage" },
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
H A DGL20.java506 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders); method in interface:GL20
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.hpp106 void glGetAttachedShaders (deUint32 program, int maxcount, int* count, deUint32* shaders);
/external/mesa3d/include/GLES2/
H A Dgl2.h530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
/external/deqp/framework/platform/null/
H A DtcuNullRenderContextInitFuncs.inl201 gl->getAttachedShaders = glGetAttachedShaders;

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