Searched refs:inputPrefix (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 94 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument 101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); 111 src << in << " " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"; 137 src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << ";\n"; 171 static std::string generateGeometryShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument 174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); 190 src << "flat in " << glu::declare(input->varType, inputPrefix + input->name) << "[];\n"; 215 src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << "[0];\n"; 270 static std::string generatePassthroughVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument 282 src << "in " << glu::declare(input->varType, inputPrefix 377 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument 419 generatePassthroughFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 101 static std::string generatePassthroughVertexShader (const std::vector<Symbol>& inputs, const char* inputPrefix, const char* outputPrefix) argument 113 src << "layout(location = "<< location << ") in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n" 122 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; 129 static std::string generateVertexShader (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument 131 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); 144 src << "layout(location = " << locationNumber << ") in " << glu::declare(input->varType, inputPrefix + input->name) << ";\n"; 171 src << "\t" << glu::declare(input->varType, input->name) << " = " << inputPrefix << input->name << ";\n"; 288 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument 306 src << "layout(location = " << locationNumber << ") flat in " << glu::declare(intType, inputPrefix + output->name) << ";\n"; 309 src << "layout(location = " << locationNumber << ") flat in " << glu::declare(output->varType, inputPrefix 323 generateGeometryShader(const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) argument 404 generateFragmentShader(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument [all...] |
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