Searched refs:isUsedInShader (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 957 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniform 973 , isUsedInShader (isUsedInShader_) 1000 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniformReportRef 1003 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } 1005 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} 1334 if (unif.isUsedInShader) 1512 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); 1544 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end()) 1578 if (basicUniformReportsRef[i].isUsedInShader) 1621 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 847 bool isUsedInShader; member in struct:deqp::gles31::Functional::UniformCase::BasicUniform 863 , isUsedInShader (isUsedInShader_) 890 bool isUsedInShader; member in struct:deqp::gles31::Functional::UniformCase::BasicUniformReportRef 893 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } 895 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} 1150 if (unif.isUsedInShader) 1292 if (uniform.isUsedInShader)
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/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 792 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniform 808 , isUsedInShader (isUsedInShader_) 835 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniformReportRef 838 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } 840 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} 1144 if (unif.isUsedInShader) 1315 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader)); 1347 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end()) 1376 if (uniform.isUsedInShader)
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