Searched refs:isVertex (Results 1 - 16 of 16) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderReturnTests.cpp153 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) argument
171 const char* coords = isVertex ? "a_coords" : "v_coords";
175 params["COORDSTORAGE"] = isVertex ? "attribute" : "varying";
176 params["COORDPREC"] = isVertex ? "highp" : "mediump";
177 params["OUTPUT"] = isVertex ? "v_color" : "gl_FragColor";
179 params["EXTRADECL"] = isVertex ? "attribute highp vec4 a_position;\nvarying mediump vec4 v_color;\n" : "";
180 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
190 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
193 ShaderReturnCase* makeOutputWriteReturnCase (Context& context, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) argument
226 const char* coords = isVertex
247 makeReturnInLoopCase(Context& context, const char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) argument
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H A Des2fShaderTextureFunctionTests.cpp560 static void createCaseGroup (TestCaseGroup* parent, const char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases, bool isVertex) argument
566 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex));
/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp126 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) argument
145 const char* coords = isVertex ? "a_coords" : "v_coords";
149 params["COORDPREC"] = isVertex ? "highp" : "mediump";
150 params["OUTPUT"] = isVertex ? "v_color" : "o_color";
152 params["EXTRADECL"] = isVertex ? "in highp vec4 a_position;\nout mediump vec4 v_color;\n" : "layout(location = 0) out mediump vec4 o_color;\n";
153 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
163 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
166 ShaderReturnCase* makeOutputWriteReturnCase (Context& context, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) argument
201 const char* coords = isVertex ? "a_coords" : "v_coords";
205 params["COORDPREC"] = isVertex
222 makeReturnInLoopCase(Context& context, const char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) argument
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H A Des3fShaderSwitchTests.cpp89 static tcu::TestCase* makeSwitchCase (Context& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStream& switchBody) argument
93 std::ostringstream& op = isVertex ? vtx : frag;
101 if (isVertex)
124 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
136 if (isVertex)
150 return new ShaderSwitchCase(context, name, desc, isVertex, vtx.str().c_str(), frag.str().c_str(),
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderReturnTests.cpp138 de::MovePtr<ShaderReturnCase> makeConditionalReturnInFuncCase (tcu::TestContext& context, const std::string& name, const std::string& description, ReturnMode returnMode, bool isVertex) argument
156 const char* coords = isVertex ? "a_coords" : "v_coords";
160 params["COORDLOC"] = isVertex ? "1" : "0";
161 params["COORDPREC"] = isVertex ? "highp" : "mediump";
162 params["OUTPUT"] = isVertex ? "v_color" : "o_color";
164 params["EXTRADECL"] = isVertex ? "layout(location = 0) in highp vec4 a_position;\nlayout(location = 0) out mediump vec4 v_color;\n" : "layout(location = 0) out mediump vec4 o_color;\n";
165 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
175 return de::MovePtr<ShaderReturnCase>(new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params), getEvalFunc(returnMode), DE_NULL));
178 de::MovePtr<ShaderReturnCase> makeOutputWriteReturnCase (tcu::TestContext& context, const std::string& name, const std::string& description, bool inFunction, ReturnMode returnMode, bool isVertex) argument
211 const char* coords = isVertex
233 makeReturnInLoopCase(tcu::TestContext& context, const std::string& name, const std::string& description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) argument
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H A DvktShaderRenderSwitchTests.cpp106 static de::MovePtr<ShaderSwitchCase> makeSwitchCase (tcu::TestContext& testCtx, const string& name, const string& desc, SwitchType type, bool isVertex, const LineStream& switchBody) argument
110 std::ostringstream& op = isVertex ? vtx : frag;
118 if (isVertex)
141 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
153 if (isVertex)
167 return de::MovePtr<ShaderSwitchCase>(new ShaderSwitchCase(testCtx, name, desc, isVertex, vtx.str(), frag.str(),
H A DvktShaderRenderMatrixTests.cpp1404 bool isVertex,
1423 bool isVertex,
1428 : ShaderRenderCaseInstance (context, isVertex, evaluator, DE_NULL, DE_NULL)
1422 ShaderMatrixInstance(Context& context, bool isVertex, const ShaderEvaluator& evaluator, const ShaderInput in0, const ShaderInput in1, const MatrixOp op) argument
/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) argument
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) argument
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
677 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
685 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) argument
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
754 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
791 ConditionalWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
823 EmptyWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isVertex) argument
853 bool isVertex = isFrag == 0; local
928 bool isVertex = isFrag == 0; local
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H A Des2pShaderCompilationCases.cpp2843 bool isVertex = isFrag == 0;
2844 const char* vertFragStr = isVertex ? "vertex" : "fragment";
2854 validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, numLights, (LightType)lightType));
2855 cacheLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, numLights, (LightType)lightType));
2867 curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, numLights, (LightType)lightType));
2972 bool isVertex = isFrag == 0;
2973 const char* vertFragStr = isVertex ? "vertex" : "fragment";
2991 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
2992 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
3009 curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", caseID++, (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopTyp
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H A Des2pShaderOperatorTests.cpp1099 glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibrationStorage& initialCalibration);
1128 glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibrationStorage& initialCalibration)
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1368 bool isVertex,
1429 bool isVertex,
1432 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1905 const bool isVertex = isFrag == 0;
1906 tcu::TestCaseGroup* const shaderGroup = new tcu::TestCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
1921 shaderGroup->addChild(new BinaryOpCase(m_context, name.str().c_str(), "", op, type, precision, useSwizzle, isVertex, shaderGroupCalibrationStorage));
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) argument
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) argument
432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
685 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
693 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) argument
694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
766 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
803 ConditionalWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
835 EmptyWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isVertex) argument
865 bool isVertex = isFrag == 0; local
940 bool isVertex = isFrag == 0; local
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H A Des3pShaderCompilationCases.cpp2863 bool isVertex = isFrag == 0;
2864 const char* vertFragStr = isVertex ? "vertex" : "fragment";
2874 validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, numLights, (LightType)lightType));
2875 cacheLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, numLights, (LightType)lightType));
2887 curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, numLights, (LightType)lightType));
2992 bool isVertex = isFrag == 0;
2993 const char* vertFragStr = isVertex ? "vertex" : "fragment";
3011 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
3012 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
3029 curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", caseID++, (InvalidShaderCompilerCase::InvalidityType)invalidityType, isVertex, (LoopTyp
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H A Des3pShaderOperatorTests.cpp1099 glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibrationStorage& initialCalibration);
1128 glu::DataType type, glu::Precision precision, bool useSwizzle, bool isVertex, const InitialCalibrationStorage& initialCalibration)
1130 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1372 bool isVertex,
1433 bool isVertex,
1436 isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT, NUM_WORKLOADS, initialCalibration)
1913 const bool isVertex = isFrag == 0;
1914 tcu::TestCaseGroup* const shaderGroup = new tcu::TestCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
1929 shaderGroup->addChild(new BinaryOpCase(m_context, name.str().c_str(), "", op, type, precision, useSwizzle, isVertex, shaderGroupCalibrationStorage));
/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1547 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; local
1554 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "textureLod" : "texture"); break;
1556 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "textureProjLod" : "textureProj"); break;
1558 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureLod" : "texture"); break;
1568 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "texture2DLod" : "texture2D"); break;
1570 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "texture2DProjLod" : "texture2DProj"); break;
1572 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureCubeLod" : "textureCube"); break;
/external/deqp/external/vulkancts/modules/vulkan/ubo/
H A DvktUniformBlockCase.cpp1011 void generateCompareSrc (std::ostringstream& src, const char* resultVar, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) argument
1013 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT;
1019 if ((block.getFlags() & (isVertex ? DECLARE_VERTEX : DECLARE_FRAGMENT)) == 0)
/external/deqp/modules/glshared/
H A DglsUniformBlockCase.cpp1053 void generateCompareSrc (std::ostringstream& src, const char* resultVar, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) argument
1055 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT;
1061 if ((block.getFlags() & (isVertex ? DECLARE_VERTEX : DECLARE_FRAGMENT)) == 0)

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