Searched refs:m_depth (Results 1 - 25 of 30) sorted by relevance

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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
H A Dgim_contact.h56 GREAL m_depth;//Positive value indicates interpenetration member in class:GIM_CONTACT
68 m_depth(contact.m_depth),
74 m_depth = contact.m_depth;
83 m_depth(depth),
139 newele.m_depth = depth;
154 newele.m_depth = tricontact.m_penetration_depth;
H A DbtContactProcessing.cpp116 if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
123 if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
166 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
176 average_contact.m_depth = average_contact.m_normal.length();
178 average_contact.m_normal /= average_contact.m_depth;
H A Dgim_contact.cpp83 if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//)
90 if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON)
131 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth;
141 average_contact.m_depth = average_contact.m_normal.length();
143 average_contact.m_normal /= average_contact.m_depth;
H A DbtContactProcessing.h47 btScalar m_depth;//Positive value indicates interpenetration member in class:GIM_CONTACT
59 m_depth(contact.m_depth),
69 m_depth(depth),
H A DbtCompoundFromGimpact.h36 btScalar m_depth; member in struct:MyInternalTriangleIndexCallback
41 m_depth(depth)
56 btVector3 rayTo = centroid-normal*m_depth;
/external/deqp/framework/common/
H A DtcuCompressedTexture.hpp122 int getDepth (void) const { return m_depth; }
134 int m_depth; member in class:tcu::CompressedTexture
H A DtcuCompressedTexture.cpp1083 , m_depth (0)
1091 , m_depth (0)
1105 m_depth = depth;
1112 m_data.resize(deDivRoundUp32(m_width, blockPixelSize.x()) * deDivRoundUp32(m_height, blockPixelSize.y()) * deDivRoundUp32(m_depth, blockPixelSize.z()) * blockSize);
1117 DE_ASSERT(m_width == 0 && m_height == 0 && m_depth == 0);
1128 DE_ASSERT(dst.getWidth() == m_width && dst.getHeight() == m_height && dst.getDepth() == m_depth);
H A DtcuTexture.cpp3596 , m_depth (depth)
3605 , m_depth (other.m_depth)
3619 m_depth = other.m_depth;
3635 const int depth = getMipPyramidLevelSize(m_depth, levelNdx);
3689 , m_depth (depth)
3692 DE_ASSERT(m_depth % 6 == 0);
3698 , m_depth (other.m_depth)
[all...]
H A DtcuTexture.hpp1059 int getDepth (void) const { return m_depth; }
1079 int m_depth; member in class:tcu::Texture3D
1131 int getDepth (void) const { return m_depth; }
1152 int m_depth; member in class:tcu::TextureCubeArray
/external/deqp/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp219 int m_depth; member in class:deqp::gles31::Functional::TextureCubeArraySpecCase
228 , m_depth (depth)
265 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++)
343 levelData.setSize(levelW, levelW, m_depth);
346 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
373 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth);
383 levelData.setSize(levelW, levelW, m_depth);
386 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
440 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset);
447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitc
[all...]
H A Des31fTextureFilteringTests.cpp131 const int m_depth; member in class:deqp::gles31::Functional::TextureCubeArrayFilteringCase
183 , m_depth (depth)
209 const int numLayers = m_depth / 6;
212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth);
213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth);
230 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++)
247 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++)
249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1);
H A Des31fTextureFormatTests.cpp94 const int m_depth; member in class:deqp::gles31::Functional::TextureCubeArrayFormatCase
109 , m_depth (depth)
123 , m_depth (depth)
140 ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit internal format.
141 : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal format.
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp46 btScalar m_depth; member in struct:btIntermediateResult
63 m_depth = depth;
282 btScalar correctedMinNorm = minProj - res.m_depth;
H A DbtGjkEpa2.cpp548 btScalar m_depth; member in struct:gjkepa2_impl::EPA
587 m_depth = 0;
666 m_depth = outer.d;
692 m_depth = 0;
930 results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
932 results.distance = -epa.m_depth;
H A DbtGjkEpa3.h558 btScalar m_depth; member in struct:EPA
597 m_depth = 0;
676 m_depth = outer.d;
702 m_depth = 0;
926 results.witnesses[1] = a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth);
928 results.distance = -epa.m_depth;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
H A DbtSliderConstraint.cpp189 m_depth[i] = m_delta.dot(normalWorld);
198 m_linPos = m_depth[0];
201 if(m_depth[0] > m_upperLinLimit)
203 m_depth[0] -= m_upperLinLimit;
206 else if(m_depth[0] < m_lowerLinLimit)
208 m_depth[0] -= m_lowerLinLimit;
213 m_depth[0] = btScalar(0.);
218 m_depth[0] = btScalar(0.);
393 btScalar sliderOffs = m_linPos - m_depth[0];
H A DbtSliderConstraint.h141 btVector3 m_depth; variable
255 btScalar getLinDepth() { return m_depth[0]; }
/external/emma/core/java12/com/vladium/emma/report/
H A DReportProperties.java105 m_depth = depth;
110 return m_depth;
182 private int m_depth; field in class:ReportProperties.ParsedProperties
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/
H A DbtDbvt.cpp697 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {}
704 { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
707 btScalar m_depth; member in struct:btDbvtBenchmark::NilPolicy
1173 policy.m_depth=-SIMD_INFINITY;
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp176 float m_depth; member in class:deqp::gles3::Functional::FboTestUtil::Texture3DShader
H A Des3fTextureSpecificationTests.cpp544 int m_depth; member in class:deqp::gles3::Functional::Texture3DSpecCase
554 , m_depth (depth)
590 int levelD = de::max(1, m_depth >> levelNdx);
811 int levelD = de::max(1, m_depth >> ndx);
1160 data.resize(slicePitch*(m_depth+m_skipImages));
1167 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB);
1179 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1454 int levelD = de::max(1, m_depth >> ndx);
1469 int levelD = de::max(1, m_depth >> ndx);
1818 data.resize(slicePitch*m_depth);
[all...]
H A Des3fTextureFormatTests.cpp591 int m_depth; member in class:deqp::gles3::Functional::Texture3DFormatCase
606 , m_depth (depth)
620 , m_depth (depth)
635 ? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit internal format.
636 : new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal format.
668 float r = ((float)sliceNdx + 0.5f) / (float)m_depth;
H A Des3fFboTestUtil.cpp703 , m_depth (0.0f)
710 m_depth = depth;
724 gl.uniform1f (gl.getUniformLocation(program, "u_depth"), m_depth);
H A Des3fTextureFilteringTests.cpp943 const int m_depth; member in class:deqp::gles3::Functional::Texture3DFilteringCase
983 , m_depth (depth)
1004 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1;
1007 m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
1008 m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
/external/deqp/modules/egl/
H A DteglImageFormatTests.cpp249 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {}
254 GLfloat m_depth; member in class:deqp::egl::Image::GLES2ImageApi::ModifyRenderbufferClearDepth
839 GLU_CHECK_GLW_CALL(gl, clearDepthf(m_depth));
842 tcu::clearDepth(reference.getLevel(0), m_depth);

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