/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
H A D | gim_contact.h | 56 GREAL m_depth;//Positive value indicates interpenetration member in class:GIM_CONTACT 68 m_depth(contact.m_depth), 74 m_depth = contact.m_depth; 83 m_depth(depth), 139 newele.m_depth = depth; 154 newele.m_depth = tricontact.m_penetration_depth;
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H A D | btContactProcessing.cpp | 116 if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//) 123 if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON) 166 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth; 176 average_contact.m_depth = average_contact.m_normal.length(); 178 average_contact.m_normal /= average_contact.m_depth;
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H A D | gim_contact.cpp | 83 if(pcontact->m_depth - CONTACT_DIFF_EPSILON > scontact->m_depth)//) 90 if(btFabs(pcontact->m_depth - scontact->m_depth)<CONTACT_DIFF_EPSILON) 131 average_contact.m_normal += contacts[i].m_normal * contacts[i].m_depth; 141 average_contact.m_depth = average_contact.m_normal.length(); 143 average_contact.m_normal /= average_contact.m_depth;
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H A D | btContactProcessing.h | 47 btScalar m_depth;//Positive value indicates interpenetration member in class:GIM_CONTACT 59 m_depth(contact.m_depth), 69 m_depth(depth),
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H A D | btCompoundFromGimpact.h | 36 btScalar m_depth; member in struct:MyInternalTriangleIndexCallback 41 m_depth(depth) 56 btVector3 rayTo = centroid-normal*m_depth;
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/external/deqp/framework/common/ |
H A D | tcuCompressedTexture.hpp | 122 int getDepth (void) const { return m_depth; } 134 int m_depth; member in class:tcu::CompressedTexture
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H A D | tcuCompressedTexture.cpp | 1083 , m_depth (0) 1091 , m_depth (0) 1105 m_depth = depth; 1112 m_data.resize(deDivRoundUp32(m_width, blockPixelSize.x()) * deDivRoundUp32(m_height, blockPixelSize.y()) * deDivRoundUp32(m_depth, blockPixelSize.z()) * blockSize); 1117 DE_ASSERT(m_width == 0 && m_height == 0 && m_depth == 0); 1128 DE_ASSERT(dst.getWidth() == m_width && dst.getHeight() == m_height && dst.getDepth() == m_depth);
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H A D | tcuTexture.cpp | 3596 , m_depth (depth) 3605 , m_depth (other.m_depth) 3619 m_depth = other.m_depth; 3635 const int depth = getMipPyramidLevelSize(m_depth, levelNdx); 3689 , m_depth (depth) 3692 DE_ASSERT(m_depth % 6 == 0); 3698 , m_depth (other.m_depth) [all...] |
H A D | tcuTexture.hpp | 1059 int getDepth (void) const { return m_depth; } 1079 int m_depth; member in class:tcu::Texture3D 1131 int getDepth (void) const { return m_depth; } 1152 int m_depth; member in class:tcu::TextureCubeArray
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 219 int m_depth; member in class:deqp::gles31::Functional::TextureCubeArraySpecCase 228 , m_depth (depth) 265 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 343 levelData.setSize(levelW, levelW, m_depth); 346 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 373 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); 383 levelData.setSize(levelW, levelW, m_depth); 386 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); 440 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); 447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitc [all...] |
H A D | es31fTextureFilteringTests.cpp | 131 const int m_depth; member in class:deqp::gles31::Functional::TextureCubeArrayFilteringCase 183 , m_depth (depth) 209 const int numLayers = m_depth / 6; 212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 213 m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 230 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 247 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) 249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1);
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H A D | es31fTextureFormatTests.cpp | 94 const int m_depth; member in class:deqp::gles31::Functional::TextureCubeArrayFormatCase 109 , m_depth (depth) 123 , m_depth (depth) 140 ? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit internal format. 141 : new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal format.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 46 btScalar m_depth; member in struct:btIntermediateResult 63 m_depth = depth; 282 btScalar correctedMinNorm = minProj - res.m_depth;
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H A D | btGjkEpa2.cpp | 548 btScalar m_depth; member in struct:gjkepa2_impl::EPA 587 m_depth = 0; 666 m_depth = outer.d; 692 m_depth = 0; 930 results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth); 932 results.distance = -epa.m_depth;
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H A D | btGjkEpa3.h | 558 btScalar m_depth; member in struct:EPA 597 m_depth = 0; 676 m_depth = outer.d; 702 m_depth = 0; 926 results.witnesses[1] = a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth); 928 results.distance = -epa.m_depth;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btSliderConstraint.cpp | 189 m_depth[i] = m_delta.dot(normalWorld); 198 m_linPos = m_depth[0]; 201 if(m_depth[0] > m_upperLinLimit) 203 m_depth[0] -= m_upperLinLimit; 206 else if(m_depth[0] < m_lowerLinLimit) 208 m_depth[0] -= m_lowerLinLimit; 213 m_depth[0] = btScalar(0.); 218 m_depth[0] = btScalar(0.); 393 btScalar sliderOffs = m_linPos - m_depth[0];
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H A D | btSliderConstraint.h | 141 btVector3 m_depth; variable 255 btScalar getLinDepth() { return m_depth[0]; }
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/external/emma/core/java12/com/vladium/emma/report/ |
H A D | ReportProperties.java | 105 m_depth = depth; 110 return m_depth; 182 private int m_depth; field in class:ReportProperties.ParsedProperties
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/ |
H A D | btDbvt.cpp | 697 NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} 704 { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); } 707 btScalar m_depth; member in struct:btDbvtBenchmark::NilPolicy 1173 policy.m_depth=-SIMD_INFINITY;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.hpp | 176 float m_depth; member in class:deqp::gles3::Functional::FboTestUtil::Texture3DShader
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H A D | es3fTextureSpecificationTests.cpp | 544 int m_depth; member in class:deqp::gles3::Functional::Texture3DSpecCase 554 , m_depth (depth) 590 int levelD = de::max(1, m_depth >> levelNdx); 811 int levelD = de::max(1, m_depth >> ndx); 1160 data.resize(slicePitch*(m_depth+m_skipImages)); 1167 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); 1179 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]); 1454 int levelD = de::max(1, m_depth >> ndx); 1469 int levelD = de::max(1, m_depth >> ndx); 1818 data.resize(slicePitch*m_depth); [all...] |
H A D | es3fTextureFormatTests.cpp | 591 int m_depth; member in class:deqp::gles3::Functional::Texture3DFormatCase 606 , m_depth (depth) 620 , m_depth (depth) 635 ? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit internal format. 636 : new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal format. 668 float r = ((float)sliceNdx + 0.5f) / (float)m_depth;
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H A D | es3fFboTestUtil.cpp | 703 , m_depth (0.0f) 710 m_depth = depth; 724 gl.uniform1f (gl.getUniformLocation(program, "u_depth"), m_depth);
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H A D | es3fTextureFilteringTests.cpp | 943 const int m_depth; member in class:deqp::gles3::Functional::Texture3DFilteringCase 983 , m_depth (depth) 1004 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; 1007 m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); 1008 m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth);
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/external/deqp/modules/egl/ |
H A D | teglImageFormatTests.cpp | 249 ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {} 254 GLfloat m_depth; member in class:deqp::egl::Image::GLES2ImageApi::ModifyRenderbufferClearDepth 839 GLU_CHECK_GLW_CALL(gl, clearDepthf(m_depth)); 842 tcu::clearDepth(reference.getLevel(0), m_depth);
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