Searched refs:maxNormalizedValueExponent (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp202 const int maxNormalizedValueExponent = getMaxNormalizedValueExponent(precision); local
205 const float largestRepresentableValue = tcu::Float32::constructBits(+1, maxNormalizedValueExponent, ((1u << numMantissaBits) - 1u) << (23u - (deUint32)numMantissaBits)).asFloat();
218 else if (float32Representation.exponent() > maxNormalizedValueExponent)
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderCommonFunctionTests.cpp206 const int maxNormalizedValueExponent = getMaxNormalizedValueExponent(precision); local
209 const float largestRepresentableValue = tcu::Float32::constructBits(+1, maxNormalizedValueExponent, ((1u << numMantissaBits) - 1u) << (23u - (deUint32)numMantissaBits)).asFloat();
222 else if (float32Representation.exponent() > maxNormalizedValueExponent)

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