Searched refs:shaderString (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/gpu/vk/
H A DGrVkProgramBuilder.cpp96 SkString shaderString; local
99 shaderString.append(builder.fCompilerStrings[i]);
100 shaderString.append("\n");
111 shaderString.c_str(),
112 strlen(shaderString.c_str()),
120 SkDebugf("%s\n", shaderString.c_str());

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