Searched refs:src_matrix (Results 1 - 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/xorg/
H A Dxorg_renderer.c142 struct pipe_resource *src, float *src_matrix)
156 if (src_matrix) {
157 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
158 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
159 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
160 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
214 float *src_matrix, float *mask_matrix)
239 if (src_matrix) {
240 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
241 map_point(src_matrix, spt
139 add_vertex_data1(struct xorg_renderer *r, float srcX, float srcY, float dstX, float dstY, float width, float height, struct pipe_resource *src, float *src_matrix) argument
209 add_vertex_data2(struct xorg_renderer *r, float srcX, float srcY, float maskX, float maskY, float dstX, float dstY, float width, float height, struct pipe_resource *src, struct pipe_resource *mask, float *src_matrix, float *mask_matrix) argument
499 renderer_texture(struct xorg_renderer *r, int *pos, int width, int height, struct pipe_sampler_view **sampler_view, int num_textures, float *src_matrix, float *mask_matrix) argument
[all...]
H A Dxorg_renderer.h75 float *src_matrix,
H A Dxorg_composite.c514 float *src_matrix = NULL; local
518 src_matrix = exa->transform.src;
526 src_matrix, mask_matrix);
/external/mesa3d/src/gallium/state_trackers/xa/
H A Dxa_renderer.c189 struct pipe_resource *src, const float *src_matrix)
203 if (src_matrix) {
204 map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
205 map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
206 map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
207 map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
235 const float *src_matrix, const float *mask_matrix)
252 if (src_matrix) {
253 map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
254 map_point((float *)src_matrix, spt
186 add_vertex_data1(struct xa_context *r, float srcX, float srcY, float dstX, float dstY, float width, float height, struct pipe_resource *src, const float *src_matrix) argument
230 add_vertex_data2(struct xa_context *r, float srcX, float srcY, float maskX, float maskY, float dstX, float dstY, float width, float height, struct pipe_resource *src, struct pipe_resource *mask, const float *src_matrix, const float *mask_matrix) argument
564 renderer_texture(struct xa_context *r, int *pos, int width, int height, const float *src_matrix, const float *mask_matrix) argument
[all...]
H A Dxa_composite.c513 const float *src_matrix = NULL; local
517 src_matrix = comp->src->transform;
522 src_matrix, mask_matrix);
H A Dxa_priv.h262 const float *src_matrix,
/external/mesa3d/src/glsl/
H A Dast_function.cpp1006 ir_rvalue *const src_matrix = first_param; local
1011 if ((src_matrix->type->matrix_columns < var->type->matrix_columns)
1012 || (src_matrix->type->vector_elements < var->type->vector_elements)) {
1019 (src_matrix->type->vector_elements < var->type->vector_elements)
1020 ? 0 : src_matrix->type->matrix_columns;
1059 const unsigned last_row = MIN2(src_matrix->type->vector_elements,
1061 const unsigned last_col = MIN2(src_matrix->type->matrix_columns,
/external/opencv/cv/src/
H A Dcvimgwarp.cpp1086 double src_matrix[6], dst_matrix[6]; local
1089 CvMat srcAb = cvMat( 2, 3, CV_64F, src_matrix ),
1363 double src_matrix[9], dst_matrix[9]; local
1365 CvMat A = cvMat( 3, 3, CV_64F, src_matrix ),

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