Searched refs:useIntOutputs (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 298 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) argument 311 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType())) 349 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) argument 353 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) 360 if (useIntOutputs) 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument 391 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); 412 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix); 419 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument 444 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa 537 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) argument 569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 211 static void generateFragShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) argument 222 if (useIntOutputs && glu::isDataTypeFloatOrVec(output.varType.getBasicType())) 260 static void generateFragShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) argument 264 if (useIntOutputs && glu::isDataTypeFloatOrVec(output->varType.getBasicType())) 271 if (useIntOutputs) 288 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument 312 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); 316 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix); 404 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) argument 415 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMa 531 getRenderbufferFormatForOutput(const glu::VarType& outputType, bool useIntOutputs) argument [all...] |
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