Searched refs:useSampler2D (Results 1 - 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderDiscardTests.cpp54 instance.useSampler2D(2u, 0u); // To the uniform binding location 2 bind the texture 0
H A DvktShaderRender.hpp394 void useSampler2D (deUint32 bindingLocation,
H A DvktShaderRender.cpp939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) function in class:vkt::sr::ShaderRenderCaseInstance

Completed in 171 milliseconds