Searched refs:v_coord (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 85 src << "in highp vec2 v_coord;\n"; 106 << "texture(u_sampler" << inNdx << ", v_coord)) * u_texScale" << inNdx << " + u_texBias" << inNdx << ";\n"; 129 "out highp vec2 v_coord;\n" 133 " v_coord = a_coord;\n" 282 "out highp vec3 v_coord;\n" 286 " v_coord = u_coordMat * vec3(a_coord, 1.0);\n" 296 "in highp vec3 v_coord;\n" 300 " o_color = " + glu::getDataTypeName(outputType) + "(vec4(texture(u_sampler0, vec4(v_coord, u_layer))) * u_scale + u_bias);\n" 372 const tcu::Vec3 v_coord = texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f); local 375 packet.outputs[0] = tcu::Vec4(v_coord [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 124 "varying mediump vec2 v_coord;\n" 128 " v_coord = a_coord;\n" 132 "varying mediump vec2 v_coord;\n" 135 " gl_FragColor = texture2D(u_sampler0, v_coord);\n" 162 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); local 165 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, this->m_uniforms[0].sampler.tex2D->sample(v_coord.x(), v_coord.y(), lod)); 185 "varying mediump vec2 v_coord;\n" 189 " v_coord = a_coord;\n" 194 "varying mediump vec2 v_coord;\ 225 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 163 "out highp vec4 v_coord;\n" 167 " v_coord = a_coord;\n" 172 "in highp vec4 v_coord;\n" 178 " highp float x = v_coord.x;\n" 179 " highp float y = v_coord.y;\n" 242 src << "in highp vec2 v_coord;\n"; 263 << "texture(u_sampler" << inNdx << ", v_coord)) * u_texScale" << inNdx << " + u_texBias" << inNdx << ";\n"; 286 "out highp vec2 v_coord;\n" 290 " v_coord = a_coord;\n" 437 "out mediump vec3 v_coord;\ 518 tcu::Vec3 v_coord = texCoordMat * tcu::Vec3(a_coord.x(), a_coord.y(), 1.0f); local [all...] |
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