Searched refs:y3 (Results 1 - 25 of 140) sorted by relevance

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/external/pdfium/third_party/agg23/
H A Dagg_curves.cpp32 FX_FLOAT x3, FX_FLOAT y3,
38 bezier(x1, y1, x2, y2, x3, y3, x4, y4);
43 FX_FLOAT x3, FX_FLOAT y3,
53 FX_FLOAT y23 = (y2 + y3) / 2;
55 FX_FLOAT y34 = (y3 + y4) / 2;
65 FX_FLOAT d3 = FXSYS_fabs(FXSYS_Mul(x3 - x4, dy) - FXSYS_Mul(y3 - y4, dx));
70 FXSYS_fabs(y1 + y3 - y2 - y2) +
72 FXSYS_fabs(y2 + y4 - y3 - y3) <= m_distance_tolerance_manhattan) {
104 FX_FLOAT x3, FX_FLOAT y3,
30 init(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
41 recursive_bezier(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4, unsigned level) argument
102 bezier(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
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H A Dagg_curves.h27 FX_FLOAT x3, FX_FLOAT y3,
35 cp[5] = y3;
41 FX_FLOAT x3, FX_FLOAT y3,
49 cp[5] = y3;
70 FX_FLOAT x3, FX_FLOAT y3,
74 init(x1, y1, x2, y2, x3, y3, x4, y4);
88 FX_FLOAT x3, FX_FLOAT y3,
126 FX_FLOAT x3, FX_FLOAT y3,
130 FX_FLOAT x3, FX_FLOAT y3,
144 FX_FLOAT x3, FX_FLOAT y3,
25 curve4_points(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
39 init(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
68 curve4_div(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
142 curve4(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
157 init(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x4, FX_FLOAT y4) argument
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
H A DWeightMeshSpawnShapeValue.java55 x3 = vertices[p3Offset], y3 = vertices[p3Offset+1], z3 = vertices[p3Offset+2];
56 float area = Math.abs((x1*(y2 - y3) + x2*(y3 - y1) + x3*(y1-y2))/2f);
57 distribution.add(new Triangle(x1, y1, z1, x2, y2, z2, x3, y3, z3), area);
68 x3 = vertices[p3Offset], y3 = vertices[p3Offset+1], z3 = vertices[p3Offset+2];
69 float area = Math.abs((x1*(y2 - y3) + x2*(y3 - y1) + x3*(y1-y2))/2f);
70 distribution.add(new Triangle(x1, y1, z1, x2, y2, z2, x3, y3, z3), area);
83 t.y1 + a*(t.y2 - t.y1) + b*(t.y3 - t.y1),
H A DMeshSpawnShapeValue.java20 x3, y3, z3; field in class:MeshSpawnShapeValue.Triangle
23 float x3, float y3, float z3){
26 this.x3 = x3; this.y3 = y3; this.z3 = z3;
31 float x3, float y3, float z3, Vector3 vector){
34 y1 + a*(y2 - y1) + b*(y3 - y1),
41 y1 + a*(y2 - y1) + b*(y3 - y1),
21 Triangle( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) argument
29 pick(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, Vector3 vector) argument
H A DUnweightedMeshSpawnShapeValue.java50 x3 = vertices[p3Offset], y3 = vertices[p3Offset+1], z3 = vertices[p3Offset+2];
51 Triangle.pick(x1, y1, z1, x2, y2, z2, x3, y3, z3, vector);
61 x3 = vertices[p3Offset], y3 = vertices[p3Offset+1], z3 = vertices[p3Offset+2];
62 Triangle.pick(x1, y1, z1, x2, y2, z2, x3, y3, z3, vector);
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dbezier.h36 float x3, y3; member in struct:bezier
53 float x3, float y3,
H A Dbezier.c52 left->y3 = bez->y2 + t * (bez->y3 - bez->y2);
55 bez->y3 = bez->y3 + t * (bez->y4 - bez->y3);
58 bez->y2 = left->y3 + t * (bez->y3 - left->y3);
61 left->y3 = left->y2 + t * (left->y3
166 bezier_init(struct bezier *bez, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) argument
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H A Dpath.c365 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local
468 y3 = data[5];
471 map_if_relative(ox, oy, relative, &x3, &y3);
473 oy = y3;
480 matrix_map_point(matrix, x3, y3, &x3, &y3);
482 x2, y2, x3, y3);
494 y3 = data[3];
496 map_if_relative(ox, oy, relative, &x3, &y3);
501 y2 = (y3
1027 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local
1058 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local
1088 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local
1234 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local
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/external/clang/test/SemaCXX/
H A Dwarn-literal-conversion.cpp11 int y3 = 12E-1F; // expected-warning {{implicit conversion from 'float' to 'int' changes value from 1.2 to 1}} local
H A Ddefault-constructor-initializers.cpp36 Y3 y3; variable
/external/pdfium/xfa/src/fxbarcode/common/
H A DBC_CommonPerspectiveTransform.h29 FX_FLOAT y3,
45 FX_FLOAT y3);
53 FX_FLOAT y3);
H A DBC_CommonPerspectiveTransform.cpp53 FX_FLOAT y3,
63 QuadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3));
96 FX_FLOAT y3) {
97 FX_FLOAT dy2 = y3 - y2;
98 FX_FLOAT dy3 = y0 - y1 + y2 - y3;
112 y3 - y0 + a23 * y3, y0, a13, a23, 1.0f);
123 FX_FLOAT y3) {
125 SquareToQuadrilateral(x0, y0, x1, y1, x2, y2, x3, y3));
46 QuadrilateralToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3, FX_FLOAT x0p, FX_FLOAT y0p, FX_FLOAT x1p, FX_FLOAT y1p, FX_FLOAT x2p, FX_FLOAT y2p, FX_FLOAT x3p, FX_FLOAT y3p) argument
89 SquareToQuadrilateral(FX_FLOAT x0, FX_FLOAT y0, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3) argument
116 QuadrilateralToSquare(FX_FLOAT x0, FX_FLOAT y0, FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, FX_FLOAT x3, FX_FLOAT y3) argument
/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/solvers/
H A DRiddersSolver.java197 final double y3 = f.value(x3);
198 if (FastMath.abs(y3) <= functionValueAccuracy) {
202 final double delta = 1 - (y1 * y2) / (y3 * y3); // delta > 1 due to bracketing
203 final double correction = (MathUtils.sign(y2) * MathUtils.sign(y3)) *
229 y2 = y3;
238 y1 = y3;
/external/libgdx/gdx/src/com/badlogic/gdx/math/
H A DGeometryUtils.java98 static public boolean colinear (float x1, float y1, float x2, float y2, float x3, float y3) { argument
100 float dx32 = x3 - x2, dy32 = y3 - y2;
105 static public Vector2 triangleCentroid (float x1, float y1, float x2, float y2, float x3, float y3, Vector2 centroid) { argument
107 centroid.y = (y1 + y2 + y3) / 3;
112 static public Vector2 triangleCircumcenter (float x1, float y1, float x2, float y2, float x3, float y3, Vector2 circumcenter) { argument
114 float dx32 = x3 - x2, dy32 = y3 - y2;
115 float dx13 = x1 - x3, dy13 = y1 - y3;
120 float sqr1 = x1 * x1 + y1 * y1, sqr2 = x2 * x2 + y2 * y2, sqr3 = x3 * x3 + y3 * y3;
125 static public float triangleArea (float x1, float y1, float x2, float y2, float x3, float y3) { argument
129 quadrilateralCentroid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, Vector2 centroid) argument
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H A DDelaunayTriangulator.java125 float x1, y1, x2, y2, x3, y3;
145 y3 = superTriangle[i + 1];
148 y3 = points[p3 + 1];
150 switch (circumCircle(x, y, x1, y1, x2, y2, x3, y3)) {
223 /** Returns INSIDE if point xp,yp is inside the circumcircle made up of the points x1,y1, x2,y2, x3,y3. Returns COMPLETE if xp
226 private int circumCircle (float xp, float yp, float x1, float y1, float x2, float y2, float x3, float y3) { argument
229 float y2y3 = Math.abs(y2 - y3);
232 float m2 = -(x3 - x2) / (y3 - y2);
234 float my2 = (y2 + y3) / 2f;
245 float m2 = -(x3 - x2) / (y3
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/external/speex/libspeex/
H A Dltp_arm4.h101 spx_word32_t y0, y1, y2, y3; local
105 y3=*y++;
173 : "+r" (y0), "+r" (y1), "+r" (y2), "+r" (y3),
/external/v8/test/webkit/
H A Dfor-in-cached.js65 forIn3({ __proto__: { __proto__: { y3 : 2 } } });
66 forIn3({ __proto__: { __proto__: { y3 : 2 } } });
67 shouldBe("forIn3({ __proto__: { __proto__: { y3 : 2 } } })", "['x', 'y3']");
/external/skia/experimental/docs/
H A DinterpolatorFunctions.js28 var x3 = curve[4], y3 = curve[5], x4 = curve[6], y4 = curve[7];
31 var ay = interp_cubic_coords(y1, y2, y3, y4, t1);
33 var ey = interp_cubic_coords(y1, y2, y3, y4, (t1*2+t2)/3);
35 var fy = interp_cubic_coords(y1, y2, y3, y4, (t1+t2*2)/3);
37 var dy = interp_cubic_coords(y1, y2, y3, y4, t2);
/external/libvncserver/examples/
H A Dzippy.c98 int i,j,y3=(y1*2+y2)/3,y4=(y1+y2*2)/3; local
101 rfbDrawPixel(s,x1,y3,f.greenMax<<f.greenShift);
108 memcpy(ADDR(i,j+y3),ADDR(x1,y3),bpp);
116 int y3=(y1*2+y2)/3,y4=(y1+y2*2)/3; local
118 rfbFillRect(s,x1,y1,x2,y3,f.redMax<<f.redShift);
119 rfbFillRect(s,x1,y3,x2,y4,f.greenMax<<f.greenShift);
/external/fonttools/Lib/fontTools/pens/
H A DreportLabPen.py28 (x3,y3) = p3
29 self.path.curveTo(x1, y1, x2, y2, x3, y3)
H A DpointInsidePen.py111 x3, y3 = bcp2
116 if y1 < y and y2 < y and y3 < y and y4 < y:
118 if y1 >= y and y2 >= y and y3 >= y and y4 >= y:
123 by = (y3 - y2) * 3.0 - cy
176 x3, y3 = point
179 a = y3 - c - b
/external/fonttools/Tools/fontTools/pens/
H A DreportLabPen.py28 (x3,y3) = p3
29 self.path.curveTo(x1, y1, x2, y2, x3, y3)
H A DpointInsidePen.py111 x3, y3 = bcp2
116 if y1 < y and y2 < y and y3 < y and y4 < y:
118 if y1 >= y and y2 >= y and y3 >= y and y4 >= y:
123 by = (y3 - y2) * 3.0 - cy
176 x3, y3 = point
179 a = y3 - c - b
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
H A DPolygonRegionTest.java217 float y3;
230 y3 = sin * p3x + cos * p3y;
233 y4 = y3 - (y2 - y1);
242 y3 = p3y;
253 y3 += worldOriginY;
262 renderer.line(x2, y2, x3, y3);
263 renderer.line(x3, y3, x4, y4);
/external/skia/src/core/
H A DSkEdge.cpp336 SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3; local
347 y3 = SkScalarRoundToFDot6(pts[3].fY, shift);
357 y3 = int(pts[3].fY * scale);
362 if (y0 > y3)
366 SkTSwap(y0, y3);
372 int bot = SkFDot6Round(y3);
384 SkFDot6 dy = cubic_delta_from_line(y0, y1, y2, y3);
421 D = SkFDot6UpShift(y3 + 3 * (y1 - y2) - y0, upShift);
429 fCLastY = SkFDot6ToFixed(y3);

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