Searched refs:yTex (Results 1 - 2 of 2) sorted by relevance

/external/skia/src/gpu/
H A DGrTextureToYUVPlanes.cpp56 SkAutoTUnref<GrTexture> yTex; local
87 yTex.reset(context->textureProvider()->createApproxTexture(yDesc));
88 if (!yTex) {
130 SkASSERT(yTex);
131 SkAutoTUnref<GrDrawContext> dc(context->drawContext(yTex->asRenderTarget()));
201 SkASSERT(yTex);
202 if (!yTex->readPixels(0, 0, sizes[0].fWidth, sizes[0].fHeight,
/external/skia/src/image/
H A DSkImage_Gpu.cpp240 SkAutoTUnref<GrTexture> yTex(ctx->textureProvider()->wrapBackendTexture(
246 if (!yTex || !uTex || !vTex) {
266 paint.addColorFragmentProcessor(GrYUVEffect::CreateYUVToRGB(yTex, uTex, vTex, yuvSizes,

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