/external/mesa3d/src/mesa/main/ |
H A D | es1_conversion.h | 23 _es_DepthRangex(GLclampx zNear, GLclampx zFar); 39 GLfloat zNear, GLfloat zFar); 43 GLfixed zNear, GLfixed zFar); 104 GLfloat zNear, GLfloat zFar); 108 GLfixed zNear, GLfixed zFar);
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H A D | es1_conversion.c | 104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) argument 107 (GLclampf) (zFar / 65536.0f)); 187 GLfloat zNear, GLfloat zFar) 194 (GLdouble) (zFar)); 199 GLfixed zNear, GLfixed zFar) 206 (GLdouble) (zFar / 65536.0)); 654 GLfloat zNear, GLfloat zFar) 661 (GLdouble) (zFar)); 666 GLfixed zNear, GLfixed zFar) 673 (GLdouble) (zFar / 65536. 186 _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 198 _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument 653 _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument 665 _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) argument 108 const float cFar = de::clamp(zFar, 0.0f, 1.0f); 115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc); 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) argument 131 , m_zFar (zFar) 266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar); 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) argument 281 , m_zFar (zFar) 413 const float zFar; member in struct:deqp::gles2::Functional::__anon4177 436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar)); [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 156 , zFar (1.0f) 162 , zFar (zFar_) 167 float zFar; member in struct:deqp::gles2::Functional::__anon4204::DepthRangeParams 181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); local 182 float diff = zFar - zNear; 183 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); 249 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; 250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/mesa3d/include/GLES/ |
H A D | glext.h | 568 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); 571 GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 589 GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 608 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); 611 typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 629 typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 737 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); 738 GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 739 GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 744 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); [all...] |
H A D | gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { argument 196 ((GL10)mGL).glDepthRangef(zNear, zFar); 200 public void glDepthRangex(int zNear, int zFar) { argument 201 ((GL10)mGL).glDepthRangex(zNear, zFar); 281 float top, float zNear, float zFar) { 283 top, zNear, zFar); 288 int zNear, int zFar) { 290 zNear, zFar); 511 float zNear, float zFar) { 513 zNear, zFar); 280 glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) argument 287 glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) argument 510 glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) argument 517 glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderBuiltinVarTests.cpp | 167 , zFar (1.0f) 173 , zFar (zFar_) 178 float zFar; member in struct:deqp::gles3::Functional::__anon4356::DepthRangeParams 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); local 193 float diff = zFar - zNear; 194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f); 266 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage; 267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
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/external/mesa3d/src/mesa/math/ |
H A D | m_matrix.h | 126 GLfloat zNear, GLfloat zFar, GLfloat depthMax);
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H A D | m_matrix.c | 1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax) 1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); 1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); 1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
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/external/vulkan-validation-layers/libs/glm/gtc/ |
H A D | matrix_transform.hpp | 128 /// @param zFar 139 T const & zFar); 149 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
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/external/libgdx/gdx/jni/iosgl/ |
H A D | com.badlogic.gdx.backends.iosrobovm.IOSGLES10.cpp | 175 JNIEXPORT void JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glDepthRangef(JNIEnv* env, jobject object, jfloat zNear, jfloat zFar) { argument 180 glDepthRangef(zNear, zFar); 1068 JNIEXPORT void JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glFrustumf(JNIEnv* env, jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { argument 1073 glFrustumf(left, right, bottom, top, zNear, zFar); 1308 JNIEXPORT void JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glOrthof(JNIEnv* env, jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { argument 1313 glOrthof(left, right, bottom, top, zNear, zFar);
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
H A D | AndroidGL20.java | 115 public native void glDepthRangef (float zNear, float zFar);
argument
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
H A D | IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
H A D | IOSGLES20.java | 116 public native void glDepthRangef ( float zNear, float zFar );
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | demo.c | 717 GLfloat zNear, GLfloat zFar) 726 glFrustum(xmin, xmax, ymin, ymax, zNear, zFar); 716 gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) argument
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
H A D | JglfwGL20.java | 134 public void glDepthRangef (float zNear, float zFar) {
argument 135 GL.glDepthRangef(zNear, zFar);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
H A D | LwjglGL20.java | 259 public void glDepthRangef (float zNear, float zFar) {
argument 260 GL11.glDepthRange(zNear, zFar);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
H A D | Lwjgl3GL20.java | 255 public void glDepthRangef (float zNear, float zFar) {
argument 256 GL11.glDepthRange(zNear, zFar);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
H A D | GwtGL20Debug.java | 153 public void glDepthRangef (float zNear, float zFar) {
argument 155 super.glDepthRangef(zNear, zFar);
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H A D | GwtGL20.java | 304 public void glDepthRangef (float zNear, float zFar) {
argument 305 gl.depthRange(zNear, zFar);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
H A D | GL20Profiler.java | 167 public void glDepthRangef (float zNear, float zFar) { argument 169 gl20.glDepthRangef(zNear, zFar);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
H A D | GL20.java | 374 public void glDepthRangef (float zNear, float zFar);
argument
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
H A D | J3DIMath.js | 77 in float zNear, in float zFar); 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) 675 this.frustum(left, right, bottom, top, zNear, zFar);
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/external/libgdx/gdx/jni/android/ |
H A D | AndroidGL20.cpp | 633 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar) 635 glDepthRangef( zNear, zFar ); 632 Java_com_badlogic_gdx_backends_android_AndroidGL20_glDepthRangef(JNIEnv *env, jobject, jfloat zNear, jfloat zFar) argument
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