Searched refs:zFar (Results 1 - 25 of 42) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Des1_conversion.h23 _es_DepthRangex(GLclampx zNear, GLclampx zFar);
39 GLfloat zNear, GLfloat zFar);
43 GLfixed zNear, GLfixed zFar);
104 GLfloat zNear, GLfloat zFar);
108 GLfixed zNear, GLfixed zFar);
H A Des1_conversion.c104 _es_DepthRangex(GLclampx zNear, GLclampx zFar) argument
107 (GLclampf) (zFar / 65536.0f));
187 GLfloat zNear, GLfloat zFar)
194 (GLdouble) (zFar));
199 GLfixed zNear, GLfixed zFar)
206 (GLdouble) (zFar / 65536.0));
654 GLfloat zNear, GLfloat zFar)
661 (GLdouble) (zFar));
666 GLfixed zNear, GLfixed zFar)
673 (GLdouble) (zFar / 65536.
186 _es_Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument
198 _es_Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument
653 _es_Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) argument
665 _es_Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) argument
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) argument
108 const float cFar = de::clamp(zFar, 0.0f, 1.0f);
115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc);
127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) argument
131 , m_zFar (zFar)
266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) argument
281 , m_zFar (zFar)
413 const float zFar; member in struct:deqp::gles2::Functional::__anon4177
436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar));
[all...]
H A Des2fShaderBuiltinVarTests.cpp156 , zFar (1.0f)
162 , zFar (zFar_)
167 float zFar; member in struct:deqp::gles2::Functional::__anon4204::DepthRangeParams
181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); local
182 float diff = zFar - zNear;
183 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
249 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage;
250 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
/external/mesa3d/include/GLES/
H A Dglext.h568 GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
571 GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
589 GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
608 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
611 typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
629 typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
737 GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
738 GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
739 GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
744 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
[all...]
H A Dgl.h598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { argument
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
200 public void glDepthRangex(int zNear, int zFar) { argument
201 ((GL10)mGL).glDepthRangex(zNear, zFar);
281 float top, float zNear, float zFar) {
283 top, zNear, zFar);
288 int zNear, int zFar) {
290 zNear, zFar);
511 float zNear, float zFar) {
513 zNear, zFar);
280 glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) argument
287 glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) argument
510 glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) argument
517 glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) argument
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderBuiltinVarTests.cpp167 , zFar (1.0f)
173 , zFar (zFar_)
178 float zFar; member in struct:deqp::gles3::Functional::__anon4356::DepthRangeParams
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); local
193 float diff = zFar - zNear;
194 c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
266 m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage;
267 gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
/external/mesa3d/src/mesa/math/
H A Dm_matrix.h126 GLfloat zNear, GLfloat zFar, GLfloat depthMax);
H A Dm_matrix.c1114 GLfloat zNear, GLfloat zFar, GLfloat depthMax)
1120 m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
1121 m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
1113 _math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, GLfloat zNear, GLfloat zFar, GLfloat depthMax) argument
/external/vulkan-validation-layers/libs/glm/gtc/
H A Dmatrix_transform.hpp128 /// @param zFar
139 T const & zFar);
149 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
/external/libgdx/gdx/jni/iosgl/
H A Dcom.badlogic.gdx.backends.iosrobovm.IOSGLES10.cpp175 JNIEXPORT void JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glDepthRangef(JNIEnv* env, jobject object, jfloat zNear, jfloat zFar) { argument
180 glDepthRangef(zNear, zFar);
1068 JNIEXPORT void JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glFrustumf(JNIEnv* env, jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { argument
1073 glFrustumf(left, right, bottom, top, zNear, zFar);
1308 JNIEXPORT void JNICALL Java_com_badlogic_gdx_backends_iosrobovm_IOSGLES10_glOrthof(JNIEnv* env, jobject object, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { argument
1313 glOrthof(left, right, bottom, top, zNear, zFar);
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
H A DAndroidGL20.java115 public native void glDepthRangef (float zNear, float zFar); argument
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
H A DIOSGLES20.java116 public native void glDepthRangef ( float zNear, float zFar );
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
H A DIOSGLES20.java116 public native void glDepthRangef ( float zNear, float zFar );
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Ddemo.c717 GLfloat zNear, GLfloat zFar)
726 glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
716 gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) argument
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
H A DJglfwGL20.java134 public void glDepthRangef (float zNear, float zFar) { argument
135 GL.glDepthRangef(zNear, zFar);
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
H A DLwjglGL20.java259 public void glDepthRangef (float zNear, float zFar) { argument
260 GL11.glDepthRange(zNear, zFar);
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
H A DLwjgl3GL20.java255 public void glDepthRangef (float zNear, float zFar) { argument
256 GL11.glDepthRange(zNear, zFar);
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
H A DGwtGL20Debug.java153 public void glDepthRangef (float zNear, float zFar) { argument
155 super.glDepthRangef(zNear, zFar);
H A DGwtGL20.java304 public void glDepthRangef (float zNear, float zFar) { argument
305 gl.depthRange(zNear, zFar);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
H A DGL20Profiler.java167 public void glDepthRangef (float zNear, float zFar) { argument
169 gl20.glDepthRangef(zNear, zFar);
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
H A DGL20.java374 public void glDepthRangef (float zNear, float zFar); argument
/external/autotest/client/deps/webgl_mpd/src/resources/
H A DJ3DIMath.js77 in float zNear, in float zFar);
669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar)
675 this.frustum(left, right, bottom, top, zNear, zFar);
/external/libgdx/gdx/jni/android/
H A DAndroidGL20.cpp633 (JNIEnv *env, jobject, jfloat zNear, jfloat zFar)
635 glDepthRangef( zNear, zFar );
632 Java_com_badlogic_gdx_backends_android_AndroidGL20_glDepthRangef(JNIEnv *env, jobject, jfloat zNear, jfloat zFar) argument

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