Searched refs:_count (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glCreateShaderProgramv.cpp | 8 GLsizei _count; local 20 _count = _env->GetArrayLength(strings); 22 _strings = (const GLchar**) calloc(_count, sizeof(const GLchar*)); 30 _jstrings = (jstring*) calloc(_count, sizeof(jstring)); 38 for(int i = 0; i < _count; i++) { 49 _returnValue = glCreateShaderProgramv((GLenum)type, _count, _strings); 52 for(int i = 0; i < _count; i++) {
|
H A D | glTransformFeedbackVaryings.cpp | 9 jint _count = 0, _i; local 20 _count = _env->GetArrayLength(varyings_ref); 21 _varyings = (const char**)calloc(_count, sizeof(const char*)); 22 for (_i = 0; _i < _count; _i++) { 33 glTransformFeedbackVaryings(program, _count, _varyings, bufferMode); 36 for (_i = _count - 1; _i >= 0; _i--) {
|
H A D | glGetUniformIndices.cpp | 9 jint _count = 0; local 21 _count = _env->GetArrayLength(uniformNames_ref); 22 _names = (const char**)calloc(_count, sizeof(const char*)); 23 for (_i = 0; _i < _count; _i++) { 46 if (_env->GetArrayLength(uniformIndices_ref) - uniformIndicesOffset < _count) { 56 glGetUniformIndices(program, _count, _names, _indices); 63 for (_i = _count - 1; _i >= 0; _i--) { 85 jint _count = 0; local 107 _count = _env->GetArrayLength(uniformNames_ref); 108 _names = (const char**)calloc(_count, sizeo [all...] |
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES30.cpp | 1854 jint _count = 0, _i; local 1865 _count = _env->GetArrayLength(varyings_ref); 1866 _varyings = (const char**)calloc(_count, sizeof(const char*)); 1867 for (_i = 0; _i < _count; _i++) { 1878 glTransformFeedbackVaryings(program, _count, _varyings, bufferMode); 1881 for (_i = _count - 1; _i >= 0; _i--) { 3236 jint _count = 0; local 3248 _count = _env->GetArrayLength(uniformNames_ref); 3249 _names = (const char**)calloc(_count, sizeof(const char*)); 3250 for (_i = 0; _i < _count; _ 3312 jint _count = 0; local [all...] |
H A D | android_opengl_GLES31.cpp | 894 GLsizei _count; local 906 _count = _env->GetArrayLength(strings); 908 _strings = (const GLchar**) calloc(_count, sizeof(const GLchar*)); 916 _jstrings = (jstring*) calloc(_count, sizeof(jstring)); 924 for(int i = 0; i < _count; i++) { 935 _returnValue = glCreateShaderProgramv((GLenum)type, _count, _strings); 938 for(int i = 0; i < _count; i++) {
|
Completed in 140 milliseconds